Better Fbx Importer & Exporter

by Mesh Online in Addons

Item Rating

This item has an average rating of 4 from 112 ratings by the community.

  • Justin Anderson
    over 2 years ago

    I cannot believe how erratic and unreliable Blender is at importing rigged FBX files, even in v3.0. They should just buy your importer off of you! Great asset, allowed me to stop wasting time tinkering around and just get to character work!

  • Steffen
    over 2 years ago

    It is, was, the only choice, but now, it would need some updates. Specifically on the materials end of things.

  • peter
    almost 3 years ago

    if unity textures arnt working...

    THIS IS IF YOU USE TEXTURES PACKED INTO THE BLEND FILE. If not, be careful overwriting existing files
    file->external data->unpack all into files->write files to current directory (overwrite existing files)
    file->external data->automatically pack into .blend <-IMPORTANT OR ELSE YOU CAN LOOSE DATA
    file->export->FBX->make sure path mode is set to copy and embed textures icon is checked
    export to its own folder in unity
    when you get to unity, in the materials tab click extract textures FIRST
    click extract materials. Textures should auto assign to materials and materials should auto assign to model

    Extract the textures first, then extract the materials, itll mostly set itself up correctly in the slots. Metallic and roughness do not work as quantity sliders, but to work as textures. The emission texture imports but does not auto assign or enable emission. normal map works

    I couldnt find a way to export linked data with textures

  • Brendan Walsh
    almost 3 years ago

    Sure wish I would have found this add-on 5 days ago! I'm completely new to 3D and was just playing around with 3D models, but couldn't for the life of me figure out what was going on with flawless imports of .obj files as opposed to the .fbx files that I wanted to import due to already established skeleton and shape keys. Needless to say, it took me roughly 5 days to come across the simple fact that Blender is lacking when it comes to importing .fbx files. This add-on solved the issue completely, and for that, I will say thank you for your program.

  • yuki
    about 3 years ago

    very good add-on.
    especially, the feature of "Apply Modifiers" is good.
    it successed to relieve my exporting work.

  • Simon
    about 3 years ago

    I tried this addon and I found that it has less options than the regular exporter from 2.90.

    Would it be possible to add thoses options from the native FBX exporter :
    - transforms (scale, forward / up, etc)
    - primary bone axis / secondary bone axis

    My issue is that I had to convert some skeletons from 3dsMax to Blender to an already existing pipeline and humanoids in Unity. It's working great at removing the "armature" node that we can't use, but poorly at fixing bones axis.

    Thank you for your reply

  • Dan Rossner
    about 3 years ago

    Very, very good tool, and a clever way of getting around Blender licensing issues by calling an external program via command line to do the FBX conversion work. Effectively two tools in one, with the blender python scripts acting as an interpreter for newly dumped data. Works like a charm!

    I've got a few issues still, and that's mostly due to the FBX utility being a black box. Not being able to dig in and fix problems / add functionality is a bummer, and for that reason I can't bring myself to score this any higher than 4. It does what I need, but if I needed more custom utility--like having the exported FBX use the measurement system defined in the scene (i.e. metrics vs imperial), something this tool currently does not do, I'm out of luck, and would probably need to convert the scaling manually via script (which can be a headache). That's probably all I'd have for a feature request though. Regardless, as good and useful as this tool is, I can't bring myself to give 5 stars to a blender tool that's partially closed source, heh.

    All that aside, great work, and thanks for saving us headaches!

    • Mesh Online

      about 3 years ago

      Yes, it is a bug, I'll fix it as soon as possible, thanks for your catching the annoying bug!

  • Joel
    over 3 years ago

    Massive timesaver for my workload and I greatly appreciate how helpful the dev is.

  • David
    over 3 years ago

    We heavily work with Blender and UE4, and this addon has been a gift for us. We had a problem with a specific shaking effect in one of the animations, which we tried to solve for a week of so, and the author was kind enough to highlight the error we were making.

    Before giving 5 stars I checked the previous reviews. One of the 1 star reviews has problems installing, I have no idea where he or she could have had problems, but whatever they are, they are in his or her side only.

    The other one is about IK bones and constrains. I don't think this addon is advertising itself as fixing that, and baking the animations as we do anyways gives perfect results.

  • Manuel Alberto Avila Solarana
    over 3 years ago

    Love it, Solve mostly of my problems
    The issue/feature I need is to have to Import Only Animations into an existing File/model
    I have FBX files that only contains animation info (bones with keyframes)
    In 3dsMax/Maya the Option is called (Update Animations Only)
    Here's the Feature:
    Other than that, works like a charm

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Sales 9800+
Customer Ratings 112
Average Rating
Dev Fund Contributor
Published almost 5 years ago
Blender Version 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82
License GPL
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