Better Fbx Importer & Exporter

by Mesh Online in Addons

Item Rating

This item has an average rating of 4 from 110 ratings by the community.

  • High Resolution
    over 1 year ago

    Infinitely better than Blender's native importer/exporter. Perfect for exchanging 3D models to and from Unity.
    Thanks for your excellent work!

  • Elvis Poldervaart
    over 1 year ago


    Why does .OBJ has no textures/materials? it doesn't read the .MTL file or something?! normal blender .OBJ importer just loads the textures but is one huge mesh then, cant group/separate, this addon separates the meshes but again no textures..weird

    • Mesh Online

      over 1 year ago

      Please move the texture files to the same directory of the OBJ file and try again.

  • Kenn Nyström
    over 1 year ago

    The add-on is honestly really good. The export formats fix a lot of the issues that plague the standard .fbx-exporter and makes it easy to jump between Maya and Blender without many animation/rigging hiccups.

    Two pieces of criticism that I have after trying it for a day are these:

    1) It does not respect where your timeline starts or ends. I tried exporting an animation starting from frame 1 to frame 20, but because I had keys on frame 0 and 30 it exported the entire thing. This to me is a problem because I like to use offset keys to make loops for specific stuff, so the key will not align perfectly with the restricted timeline. I thought Vertex Animation would allow this with Frame Start and Frame End, but none of these did anything to help.

    2) There is a weird export bug where my first frame sometimes offsets the hand on my current arm rig that uses an IK FK switch setup. Everything is correct but the hand that keeps getting moved in the very first frame I have keyed. It might have to do with the way my rig is set up, but it is annoying nonetheless. If issue 1 was solved I could bypass it, but I guess I will need to do a clean-up in a different scene in Blender/Maya to remove the unnecessary frames.

    Please add a Frame Start and Frame End feature to the export options. I would be very satisfied with the product then.

    • Mesh Online

      over 1 year ago

      The timeline range has been implemented, thanks for your feature request.

  • David Garcia
    over 1 year ago

    I have quite a few models that when imported into blender, look deformed. You can fix some by going to pose and resetting the transformations, but this imports the FBX characters properly. I can also import many at once and they have the file name. I found scripts that allow for multiple FBX files but they don't import with the name. You can also set the scale on import, which is awesome when you want to resize tons of models. One asset pack I bought had the characters in cm, but the buildings were in meters, so trying to use them directly in the game was impossible without doing some ridiculous scaling. This has saved many HOURS of my game dev hobby. Thank you!

    over 1 year ago

    Great product, I have not tested all the features but it seems to work for now perfectly for importing/exporting fbx from/to BM Fusion to/from Blender, thank you for this great add-on.
    In case of problem I will send you a private message

  • AdamRatai
    over 1 year ago

    Very useful plugin, (if you are forced to work with FBX ;)) and active creator, endlessly making new options and fixes. Works great!

  • Brandon Ballschmidt
    over 1 year ago

    Great support and overall much stronger fbx support than built in importer. Extremely useful.

  • Kwin
    over 1 year ago

    I got very good support from the creator. Thank you very much !

  • james
    over 1 year ago

    Works perfectly for my simple FBX animation and rigs from Maya to Blender. This app single handedly saved my butt! :D the regular Blender FBX importer scrambles up my maya rigs so badly that they are unrecognizable and unusable. So imagine my shock when right out of the box this works and I get perfect bound skeletons on the blender side! Note, that complex rigs from maya with expressions and advanced drivers should not be able to translate into FBX properly, but I had already planned ahead and kept my maya rig very simple with FK only joints, to anticipate a pipeline baking animation into blender for final FX and rendering. But after I tried it, I saw that it also takes the maya blendshapes across, saving me a ton of time! I can now feasably animate these creature rigs on the blender side as well. This plug-in is amazing, thank you!

  • Jamdalu
    almost 2 years ago

    Wow - I wasted the better part of a day trying to get animation files into blender from Maya. The default blender fbx import was a total mess, so I had to try this add on. I only wish I did sooner, and would have done so, if not for the recent bad reviews. No idea what they are smoking - as I am very happy to report the Maya FBX imported perfectly, without error. Even better than how it looked in modo. I am on a Mac M1 , Blender 3.3 and the addon installed with zero problems. Thank you so much - best of luck!

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Sales 9700+
Customer Ratings 110
Average Rating
Dev Fund Contributor
Published almost 5 years ago
Blender Version 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82
License GPL
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