Better Fbx Importer & Exporter

by Mesh Online in Addons


Item Rating

This item has an average rating of 4 from 122 ratings by the community.

61%
11%
11%
5%
14%
  • Gareth Cross
    almost 4 years ago

    Was having weird issues with Blender's build in FBX export. This solved it like magic. The build in implementation is just buggy frankly. This is worth the $25 easily IMO.

  • Eryk
    almost 4 years ago

    I like this exporter - but it is not perfect. When I export animation it inserts frame with default pose of the rig in first frame, even when animation is baked. Any solutions or fix?

    • Mesh Online

      almost 4 years ago

      Please check if you have locked all the channels in the graph editor.

  • bantha
    almost 4 years ago

    Worked for me. Way better than Blender's own tool. Seeing the other ratings, the tool may be less than perfect, but worked with everything I tested it with.

  • Matthew McKenzie
    almost 4 years ago

    I have tried for a week to get this add-on to simply load. Every other add-on loads without issue, yet this add-on has never worked. I add using the instruction, the same method for every other add-on, and there is no error or any indication of what is wrong, simply nothing happens. Pretty expensive zip file. Very disappointing.

    • Mesh Online

      almost 4 years ago

      Please unzip the product, then install from 'addon/2.7/fbx.zip' or 'addon/2.8/fbx.zip', type 'better' in the search box, activate both the importer and the exporter, done.

  • Nolan
    about 4 years ago

    This plugin still does not solve the primary usability issues that blender has with FBX: bone constraints are not considered when exporting animations still, so IK, copy rotation, limit rotation, etc, are all not going to work. When exporting an animation it also inserts a default pose keyframe on whatever is the current frame in the timeline that makes it impossible to actually export animations unless you can manually clean up the export.

    • Mesh Online

      about 4 years ago

      In some cases, you need to bake animation before exporting, I'll add 'Bake animation' feature in future version.
      To insert a default pose keyframe? Please check if it contains any keyframe at the current pose.

  • David B Carvalho
    about 4 years ago

    It did not work for me. Even though a particular fbx character that works in Unity was imported in the correct T pose, all bones were positioned at (0,0,0) and pointing up, which is a real bummer. The vanilla Blender fbx importer gets the bones in the correct original positions, but, of course, the vanilla importer suffers from other problems. I hope the developer could help.

    • Mesh Online

      about 4 years ago

      I have tested your FBX file, it does not contain useful bind poses, all the bind poses are identity matrices, I'll see if I can fix this kind of issue in future.

  • Rustam
    about 4 years ago

    Works like a charm

  • cdavies
    about 4 years ago

    Works perfectly for me. Exporting animated FBX models for Unity and Roblox in a click.

  • Simon
    about 4 years ago

    It's good.

    I don't export so much as I import, and found this tool very useful.

    Perfect example; Try loading Mixamo stuff with it. All the bones connect and it faithfully represents the original rig structure you see in Mixamo.com. The default fbx importer has a very confusing orientation that could create offsets from the bones having potentially elapsing directions of gimble lock. This addon is worth getting simply for the importer. Really.

    -s

  • J. Gregory
    about 4 years ago

    Just awful. How can there be so many positive reviews here. This garbles UV's and associated diffuse texture and produces patches in the mesh. Further, software such as Mixamo (which now supports FBX 2019) is unable to see the texture. The mesh comes through uncolored. Overall, a big step down from Blender 2.9's default FBX exporter (which at last doesn't garble UVs). Very disappointed in this tool.

    • Mesh Online

      about 4 years ago

      Blender works in material mode by default, which will not show texture colors, after importing, you need to switch to 'Texture' mode from the 'Viewport Shading' to show texture colors.
      The add-on may have bugs to fix, can you send me the issued file? Or you can request a refund, sorry for your inconvenience..

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Details
Sales 10800+
Rating
122 ratings
Dev Fund Contributor
Published over 5 years ago
Software Version 4.3, 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82
License GPL