Better Fbx Importer & Exporter

by Mesh Online in Addons


Item Rating

This item has an average rating of 4 from 113 ratings by the community.

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  • Steve Warner
    over 4 years ago

    This is a fantastic tool that is quickly becoming *the* definitive import/export tool for Blender. It solves most (if not all) of the shortcomings in Blender's native FBX tool. And it now offers import/export for OBJ, DAE and DXF files as well. It's continually updated and the feature set keeps growing. If you're using Blender with other programs (UE4, Unity, Maya, 3DS Max, etc.) then this is well worth the money. My only hope is that we eventually get vertex animation export along with the FBX. Maya and 3DS Max can do this. Here's hoping this addon will eventually as well. :)

    • Mesh Online

      over 4 years ago

      Thanks, I'll consider the feature request. Though it is not difficult to export vertex animation along with the FBX, I have found that Unreal Engine is experimenting an Alembric importer, while Unity uses 3DS Max's pc2 format at present, but it already has an Alembric importer as well. So I guess that Alembric format may defeat other formats in the end. The FBX solution has some shortcomings, for example, the exported vertex animations are lack of normals, UVs and materials information, to use the vertex animation, you have to bind it to the corresponding FBX file, which lead to complicated workflow.

  • Ben V
    over 4 years ago

    Works Great! I was skeptical but then I visited the developer's website and realized that they are the same creators of Mantis LOD, which is my favorite Unity LOD editor, so that boosted my confidence significantly in getting BFIE and I am definitely not disappointed!
    I was having no luck at all importing this one *.fbx character model from Unity. It was a mangled mess and blend shapes weren't importing no matter what I tried. Then I tried BFBIE and it imported perfectly! :-D
    One thing to note though is that there were slight errors to the blend shapes when I used the BFIE exporter to export back to Unity but using Blender's default *.fbx exporter worked just fine as a workaround.
    Anyway, couldn't be happier and I think this is a must-have!

    • Mesh Online

      over 4 years ago

      Benedict Varga replied: "After importing the model back into Unity using BFIE, I found that simply changing the Blend Shape Normals setting to Import under the Model tab in the Unity Inspector corrected the problem.

      Is there a way to edit my review? It bothers me that someone might read that part of my review and decide against getting BFIE. Especially since what I wrote is wrong."

  • Antoine Nougaret
    over 4 years ago

    Better import do nothing on Blender 2.81. (last ver)

    • Mesh Online

      over 4 years ago

      Would you send me the issued file? So I can address the bug. Thank you.

  • haddock
    over 4 years ago

    This FBX importer does a much better job importing armatures from Maya-exported FBX files, the main reason I needed it for, but unfortunately it doesn't translate hard/soft edges as well as the default importer. Having to redo these by hand after import is quite time-consuming. Any chance this could be fixed in the future?

    I still haven't tested the export

    • Mesh Online

      over 4 years ago

      When importing, please set the 'Normal' option to 'Import', the original hard/soft normals will be reserved, I'll add the question to FAQ, for many customers have encountered the problem.

  • juggie
    over 4 years ago

    After responce from artgolf1000 i let changed my rating.
    With the right settings the addon makes very well imports and that very fast. Hardsurfaces and Sculptings.
    For Hardsurfaces i changed normal as import, and smoth to flat.
    Sorry for my mistake.

    • Mesh Online

      over 4 years ago

      Glad to hear you have solved your problem.

  • Joshua Martin
    almost 5 years ago

    This is a pretty significant upgrade over the built in FBX importer. It's not perfect but it will save you so much time.

    • Mesh Online

      over 4 years ago

      Thank you, Joshua.

  • Eddie Christian
    almost 5 years ago

    Very good Plug-In! I am hoping that cameras are added because I use outside programs for motion tracking and having a solid Import for camera data and motion would be very helpful.

    • Mesh Online

      over 4 years ago

      Cameras has already been supported from v3.0.

  • Nigel
    almost 5 years ago

    I am having some problems, I tried to export an animation from blender to 3ds max but i am having some strange flickering issues when animation is playing in 3ds max, if you can help me fix that I give you a five star

    • Mesh Online

      almost 5 years ago

      The jiggle bone need to be moved into the bones hierarchy.

  • Jeff LaMarche
    almost 5 years ago

    This is definitely better than the built-in FBX importer/exporter, but it still shares a couple of its major flaws.

    Biggest issue is, if you use the importer to import, for example, a skeletal mesh exported from UE4, the bone orientations look right (unlike the built-in importer), but when you export the same file using the exporter from this package, and then import that into UE4 onto the same skeleton, the animations are all messed up when applied to the imported model. Clearly something is still happening with the bone orientation that's not being accounted for.

    Also, animations imported from UE4 and applied to the UE4 skeletal mesh have some problems with the arms being detached from the body (looks like it's related to the arm twist bones, but doesn't happen if you import into, say, Maya).

    This is definitely a good tool, but until you can round trip models and have the animations work in UE4, Unreal work is still challenging.

    • Mesh Online

      almost 5 years ago

      The issue is cause by automatic bones orientation, when imported, the imported armature is not same as the armature in UE4, to make the exported armature work in UE4, you need to use the exported armature instead of the original armature in UE4.

  • Yorai
    almost 5 years ago

    I purchased this in an attempt to remedy a flaw in the default in Blender's default FBX exporter into Unity3D resulting in broken armature / mesh rotations. (at least if you don't use hacks)
    While BetterFBX did not originally fix this, the developer responded within less than a day and I was given a version which does fix the flawed rotations, resulting in a clean perfect export/import into unity.
    I think this is worth every penny, it serves my purposes, and I definitely recommend it.

    • Mesh Online

      almost 5 years ago

      Thank you, Yorai.

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Sales 9900+
Customer Ratings 113
Average Rating
Dev Fund Contributor
Published about 5 years ago
Blender Version 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82
License GPL
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