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Mesh Online
over 4 years ago
Thanks, I'll consider the feature request. Though it is not difficult to export vertex animation along with the FBX, I have found that Unreal Engine is experimenting an Alembric importer, while Unity uses 3DS Max's pc2 format at present, but it already has an Alembric importer as well. So I guess that Alembric format may defeat other formats in the end. The FBX solution has some shortcomings, for example, the exported vertex animations are lack of normals, UVs and materials information, to use the vertex animation, you have to bind it to the corresponding FBX file, which lead to complicated workflow.