Better Fbx Importer & Exporter

by Mesh Online in Addons


Item Rating

This item has an average rating of 4 from 119 ratings by the community.

61%
11%
11%
6%
14%
  • saige199
    over 4 years ago

    Great exporter! The developer is very fast in answering support questions.

    • Mesh Online

      over 4 years ago

      Thank you!

  • Benjamin Rivera
    over 4 years ago

    Anyone who needs, either import or export files from Blender, and want to skip the annoying part where the errors comes up or files are somewhere in the cosmos except where you need them to be, this is the perfect tool. (Who knows it could save your keyboard from being destroyed). 0 issues, keep the AWESOME tools going!!! P.D. If you are reading this as a potential buyer, please read the installation instructions as well after buying this awesome tool, don't be me :D

    • Mesh Online

      over 4 years ago

      I agree, to install the product, you need to unzip it first, then install the add-on from the subdirectory.

  • Daniel
    over 4 years ago

    Sweet mother of all that is holy... Thank you for this! I tried another addon that was advertised (and more expensive) as exporting skeletal meshes, armatures and animations to Unreal Engine 4 (which I think we all know is a pain in the rump to export/import to) and it only partially worked. This addon? Worked like a charm... The first time... And was insanely easy to use. To a game engine? Check. Want the animation? Check. Done.

    I have genuinely been frustrated trying to get my mesh/skeleton/animations to UE4 for the last 3 days so that I can continue my game development and this is so very helpful - Thank you very much!

    • Mesh Online

      over 4 years ago

      Thank you Daniel, I'll continue updating the add-on, if you have any suggestions, please tell me.

  • ArieLeo
    over 4 years ago

    Perfect plugin, it fixed the issue that built in fbx exporter cannot. And great support from the devs too.
    Totally recommended if you work for game assets or working with team that using different 3d software

    • Mesh Online

      over 4 years ago

      The armature is compatible with other 3d tools now, thanks for your advice.

  • SHENG - HSIN Wu
    over 4 years ago

    You are a life saver!!!

    Thank you so much and I was looking for this addon for so long, every time my client press me a FBX with ASCII format, It takes me long way to make it work in blender and its so annoyed.

    Love it!! please keep it update.

    • Mesh Online

      over 4 years ago

      Thank you, I will keep it update.

  • Jim
    over 4 years ago

    Useless, I want to export an FBX to Unity without a 90 degree rotation, at least the built in exporter can do this.

    • Mesh Online

      over 4 years ago

      Hi Jim, There is an 'Optimize For Game Engine' option, activate it can export the armature and 3d model with unit scale and zero rotations, I have verified in Unity, Unreal and Godot.

  • Steve Warner
    over 4 years ago

    This is a fantastic tool that is quickly becoming *the* definitive import/export tool for Blender. It solves most (if not all) of the shortcomings in Blender's native FBX tool. And it now offers import/export for OBJ, DAE and DXF files as well. It's continually updated and the feature set keeps growing. If you're using Blender with other programs (UE4, Unity, Maya, 3DS Max, etc.) then this is well worth the money. My only hope is that we eventually get vertex animation export along with the FBX. Maya and 3DS Max can do this. Here's hoping this addon will eventually as well. :)

    • Mesh Online

      over 4 years ago

      Thanks, I'll consider the feature request. Though it is not difficult to export vertex animation along with the FBX, I have found that Unreal Engine is experimenting an Alembric importer, while Unity uses 3DS Max's pc2 format at present, but it already has an Alembric importer as well. So I guess that Alembric format may defeat other formats in the end. The FBX solution has some shortcomings, for example, the exported vertex animations are lack of normals, UVs and materials information, to use the vertex animation, you have to bind it to the corresponding FBX file, which lead to complicated workflow.

  • Ben V
    almost 5 years ago

    Works Great! I was skeptical but then I visited the developer's website and realized that they are the same creators of Mantis LOD, which is my favorite Unity LOD editor, so that boosted my confidence significantly in getting BFIE and I am definitely not disappointed!
    I was having no luck at all importing this one *.fbx character model from Unity. It was a mangled mess and blend shapes weren't importing no matter what I tried. Then I tried BFBIE and it imported perfectly! :-D
    One thing to note though is that there were slight errors to the blend shapes when I used the BFIE exporter to export back to Unity but using Blender's default *.fbx exporter worked just fine as a workaround.
    Anyway, couldn't be happier and I think this is a must-have!

    • Mesh Online

      almost 5 years ago

      Benedict Varga replied: "After importing the model back into Unity using BFIE, I found that simply changing the Blend Shape Normals setting to Import under the Model tab in the Unity Inspector corrected the problem.

      Is there a way to edit my review? It bothers me that someone might read that part of my review and decide against getting BFIE. Especially since what I wrote is wrong."

  • Antoine Nougaret
    almost 5 years ago

    Better import do nothing on Blender 2.81. (last ver)

    • Mesh Online

      almost 5 years ago

      Would you send me the issued file? So I can address the bug. Thank you.

  • haddock
    about 5 years ago

    This FBX importer does a much better job importing armatures from Maya-exported FBX files, the main reason I needed it for, but unfortunately it doesn't translate hard/soft edges as well as the default importer. Having to redo these by hand after import is quite time-consuming. Any chance this could be fixed in the future?

    I still haven't tested the export

    • Mesh Online

      about 5 years ago

      When importing, please set the 'Normal' option to 'Import', the original hard/soft normals will be reserved, I'll add the question to FAQ, for many customers have encountered the problem.

Purchase this item to leave a review!

Choose a product version:

  • $28 Indie, 1 Seat.

  • $168 Studio, 10 Seats.

  • $280 Studio, 20 Seats.

  • $560 Studio, 50 Seats.

  • $840 Studio, Unlimited Seats.

Sales 10400+
Customer Ratings 119
Average Rating
Dev Fund Contributor
Published over 5 years ago
Blender Version 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82
License GPL
Have questions before purchasing?

Contact the Creator with your questions right now.

Login to Message