Simplebake - Simple Pbr And Other Baking In Blender

by HaughtyGrayAlien in Addons


Item Rating

This item has an average rating of 5 from 220 ratings by the community.

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  • raphael
    almost 2 years ago

    This is a fantastic and excellent ADDON.
    Congrats on the development and thanks for sharing!
    Have a great year 2023!

  • Ivan Mironov
    almost 2 years ago

    Does exactly what it sets out to do. No muss, no fuss, takes a lot of the hassle of guesswork out and simplifies it all. It took a bit of experimenting to figure out the settings and get the result I wanted but that only took about 10 minutes. That's a plus in my book.

  • Luca-Gabriel
    almost 2 years ago

    It's perfection.

  • Mike
    almost 2 years ago

    Thanks so much for making this. Saved me hours of work. Makes my particular workflow working with chunked photogrammetry meshes about 100x faster

  • Bango
    almost 2 years ago

    First of all, Simple Bake is very simple and clearly designed in terms of appearance. In addition, with Simple Bake you have the possibility to perform several bakes in one go, which saves you a lot of work and time in practice, since this is unfortunately not possible with the internal function of Blender, at least to my knowledge.

    Nevertheless, I can only give 2 stars to this very promising addon, which has a lot of potential, for the following reasons.

    If you have questions or problems, which should of course be related to this addon, then you currently have only two options to hope for help. Either you can find the information you are looking for in the FAQ or you can contact the developer directly and the latter option depends heavily on whether the developer is willing and ready to help you. If he is not, as in my case, then you have basically suffered or had bad luck. Instead, you're offered a refund, which is nice, but it's only a workaround and doesn't solve the problem. If you then prefer to solve the problem instead of accepting a refund, you run the risk that the developer will not want to answer you in the future and will refuse any support.

    In my case, the problem was that Blender crashed in most cases during the baking process with Simple Bake. Since I had not found help either on the internet or in Simple Bake's FAQ, I contacted the developer and told him about the problem. I am also not well-versed in the subject of submitting bug reports so that I know from the start what information is needed to fix the problem. So I asked the developer to tell me what information he needed and then I would provide it to him immediately, which I did. It then turned out that Blender had neither displayed an error message nor created a crash file during the process. Because of this missing information and because I was apparently also the only person with this problem, this circumstance was also already reason enough for him to not want/must/be able to help me any further. In the meantime, I had, among other things, expressed further questions, problems and suggestions for improvement, which were all ignored, however, until he finally told me in a message that he would simply not answer me at all in the future.

    Now you can think what you want about it, but I find this decision and attitude incorrect.

    If you as a developer do not have the time or desire to respond to all inquiries, then I can understand that, but then you should at least offer your customers the possibility that they can help each other out or exchange questions and problems on an appropriate platform.

    • HaughtyGrayAlien

      almost 2 years ago

      The level to which I was “willing to help you” was approx 50 messages over the course of a month (more than probably any other customer I’ve ever spoken to). Not once during those 50 messages could you provide any details or even evidence of your supposed problem. I even provided a copy of SimpleBake to the Blender developers to test (after you opened a bug report) and they told you that they couldn’t find the problem either. In the end, even you couldn’t find the problem anymore. I offered you a refund to draw a line under the matter (even letting you keep SimpleBake), but you refused to take it. Total support you received was about 1000x better than you deserved.

  • George
    almost 2 years ago

    Saved me hours of time! So I was using an online program called Monster Mash for converting 2d to 3d objects and added custom roughness and ramp maps. Not at all proficient at Blender but really wanted to bake the textures in the new models to add to my UNity scene. This add made the process just so easy. Model and all textures baked in minutes and then extracted to a folder of my choice. So much easier than the default Blender Baking! Blender and Unity need to get their houses in order and start hiring real developers like this one.

    • HaughtyGrayAlien

      almost 2 years ago

      Hi George - Thank you for this! It's really nice to hear. While I'm flattered by the suggestion, I don't think I'd cut it as a developer at either Blender or Unity :-) All the best.

  • Refaei
    almost 2 years ago

    Great tool! it saves a lot of time and the developer is very helpful and answered all my questions.

    • HaughtyGrayAlien

      almost 2 years ago

      Thank you for taking the time to leave a review. This is great to hear, thank you.

  • Nate
    about 2 years ago

    This has really helped simplify my baking process - turning an hour of stop and go PBR workflows into a 15 min process.

    The creator was really responsive with support, which is a rare and great think to find among blender add-on creators. I strongly recommend this add-on as a must have!

    • HaughtyGrayAlien

      almost 2 years ago

      This is great to here! Thank you for taking the time to leave a review. I really appreciate it.

  • Karsten Fridstrøm
    about 2 years ago

    I absolutely love this addon, and I use it all the time. I have noticed an annoying flaw though; when I have multiple meshes and want to bake them all into a merged texture set it takes about 10 times as long as if you simply connect them all into one mesh beforehand. Especially if you want to bake to UDIMS then it increases the bake time exponentially for each image. Thought you should know, so you can hopefully fix it, and speed up whatever is causing it to become so slow.

    • HaughtyGrayAlien

      almost 2 years ago

      Thanks for the review. That's a limitation of Blender. I can only send one object at a time to the bake engine. If you keep the objects separate, it will have to fire it up for each one which does take longer.

  • Sviatoslav Petrov
    about 2 years ago

    Wery helpfull & convinient tool! In my working pipeline, very often I make quick concept to show the idea. And also often, I try do my best to make concept closest to final look. Usually, it consist of modeling, procedural texturing/shading, lighting, rendering & postprocessing. This pipeline much faster than use unwrapping & texturing in Substance Painter each of object. But this process, have a drawback: after that, I need to give prepared assets with PBR textures, not procedural ). Now, Simple Bake tool is simplified this prosess, made it automatical! Of cause, tool is not ideal (I guess, developer will continue improve it). On my opinion, Simple Bake is must have tool for Blender users, especially, who thos creating game-ready assets.

    • HaughtyGrayAlien

      almost 2 years ago

      This is really nice of you to say, thank you so much for leaving the review.

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Sales 13200+
Customer Ratings 220
Average Rating
Published almost 6 years ago
Blender Version 4.2, 4.1, 4.0
License GPL
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