Simplebake - Simple Pbr And Other Baking In Blender 2.8

by Status451_CG in Scripts and Addons

Item Rating

This item has an average rating of 5 from 18 ratings by the community.

  • Dave Maak 1 day ago

    Man this is a Godsend. This has answered my prayers and for the first time I have created a PBR material that looks exactly like the original. I thank you for saving me hours/weeks/days trying to figure this all out in Blender! Worth 10 times the price....

    • Status451_CG about 9 hours ago

      Thank you! Great to hear this. Although it's gone a little beyond my original plans (!), an easy way to bake PBR textures was my initial goal with SimpleBake. Happy to hear that you are having good results.

  • Nick 13 days ago

    A great alternative solution which simplifies blenders complex baking workflow.

    • Status451_CG about 9 hours ago

      Thank you so much! - Really great to hear this.

  • Shane Hyde 18 days ago

    Fantastic Addon, worth every cent and is being actively developed.

    • Status451_CG 16 days ago

      Hey thank you for taking the time to leave a review. I really appreciate it and am super glad that you are enjoying SimpleBake!! More features coming soon.

  • Khader 23 days ago

    This is the add-on I've been looking for!
    I only have one complain, it seems that the add-on doesn't recognize or neglect group-nodes, I had to ungroup every one for the add-on to do it's job as intended, If you can make it support node trees with groups it would be awesome!
    otherwise, you are a life savior!

    • Status451_CG 23 days ago

      Thank you for the kind words! Yeah, the limitation regarding node groups is mentioned on the main Blender Market page before you purchase. You *can* use node groups, but the shader nodes (Principled BSDF, Emission and Mix Shader noders) have to be outside the groups. I have not been able to find a way to reliably un-group node groups using a script (I've posted on developer forums and stuff - no one seems to know). I do keep looking into it and, when I find a way of doing this in a reliable way, I will incorporate it into SimpleBake. Thanks for the review!

  • Ace about 2 months ago

    This is probably the best addon for baking I've ever used. The updates are fantastic and the addon goes above and beyond what I thought was possible baking within Blender. I hope this addon has a long life with continually unbelievable updates to come.

    • Status451_CG about 2 months ago

      This is great to hear, thank you! There is another update coming in the next few days with some new features, so look out for that!

  • Vítor Guerreiro 2 months ago

    Awesome super useful tool! Saves lots of time with an otherwise cumbersome process. the author of the addon is very responsive ith constant updates and very quick replies in regard to support! Thanks for making this awesome tool! :D

    • Status451_CG 2 months ago

      Hey! thank you for taking the time to write this review, and for helping nail that bug in the automatic update. Really happy that you are enjoying SimpleBake!

  • Paul 3 months ago

    This addon keeps getting polished by a responsive dev who seems to understand what I need with baking maps. I've used it on a number of high profile projects & it's performed great. It saves a ton of time hacking around in blender. It keeps getting easier to use.

    • Status451_CG 3 months ago

      Thank you so much for these kind words. Fantastic to hear that SimpleBake is useful to you and is supporting high profile projects!

  • Lefèvre 3 months ago

    Incredible addon. It saves a lot of time. Thanks a lot !

    • Status451_CG 3 months ago

      Great to hear! Thank you.

  • lynchon 5 months ago

    If you create scenes in blender with huge amounts of objects to be used in a game engine this add-on is a huge time saver for packing textures. I want to give an applause to the developer for such a neat addon. The only thing missing is an atlas map creator for making uv packing more efficient, the smart uv option gives poor results and doing it manually is too time consuming, hope this feature will arrive at some point.

    • Status451_CG 5 months ago

      Firstly, thank you for taking the time to provide this kind feedback. I really appreciate it.

      You make a good point about UVs, and I am taking it on board.
      While I cannot improve UV *unwrapping* itself (like all add-ons, I am more or less limited to the automatic UV unwrap methods that Blender offers – mainly Smart UV Project), following your suggestion, I am currently working on a new feature for SimpleBake whereby you can re-*pack* the existing UVs of all objects being baked to fit one combined UV map. I believe this is what you refer to as an “atlas map”.

      This new feature should be available in the next few days, I just need to finish some testing on it. It will come via a new version of SimpleBake, which will be available for automatic update within the add-on as usual. Look out for the notification in the SimpleBake panel.

      If this does not address your comment, please get in touch with me via Blender Market as I would like to discuss if there are any other ways that I can improve this for you. I am always on the lookout for ways to improve SimpleBake.


  • jybm3d 5 months ago

    Good stuff, awesome support, great results without babysitting. Thanks for the help and the tool.

    • Status451_CG 5 months ago

      Thanks for this review, and for suggesting new functionality to make SimpleBake better. Appreciate it.

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