Rowdyknit
The displacement doesn't work. What can I do?
The shader uses a 3D-displacement, which you only access by following settings:
- Render engine: Cycles > Experimental
- Material settings: bump and displacement (this is the default setting, if you use RowdyKnit)
- Modifier: a Subdivision Mod with Adaptive Subdivisions enabled (it should be the last Mod in the queue!)
- connect the displacment in the node-tree (not a default setting, because old computers could struggle with this)
Does the knit-shader come with a particle preset?
Yes, there ist a particlesystem (hair), which fits well to the knitted preset.
Choose a product version:
Sales | 20+ |
Customer Ratings | 1 |
Average Rating | |
Published | over 2 years ago |
Blender Version | 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9 |
Render Engine Used | blender-internal, cycles, eevee |
License | Editorial |
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Tags:
Knitted, pixels, knitting, displacement, customizable, pixel, dots, knit, pixelation, alpha, dot