Rowdyknit

by Idle_mesh in Surfacing


The displacement doesn't work. What can I do?

The shader uses a 3D-displacement, which you only access by following settings:

  • Render engine: Cycles > Experimental
  • Material settings: bump and displacement (this is the default setting, if you use RowdyKnit)
  • Modifier: a Subdivision Mod with Adaptive Subdivisions enabled (it should be the last Mod in the queue!)
  • connect the displacment in the node-tree (not a default setting, because old computers could struggle with this)
Does the knit-shader come with a particle preset?

Yes, there ist a particlesystem (hair), which fits well to the knitted preset.

Choose a product version:

Sales 20+
Customer Ratings 1
Average Rating
Published over 2 years ago
Blender Version 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9
Render Engine Used blender-internal, cycles, eevee
License Editorial
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