Rigimap

by Picto Filmo in Addons


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What is RIGIMAP ?

Blender add-on RIGIMAP allow you to use motion capture data on Rigify rig very easily. Most existing solution need many operations for mapping motion capture data to each bone of your rig. RIGIMAP make it a piece of cake for rigify users.


     


What is Rigify?

Rigify is a very powerful pre-installed Blender add-on. You just have to enable it in the add-on section. This add-on allow you to rig human, bird, quadruped and create any custom rig. Very efficient for character animation, very easy to use. We have done a video to show you the use of this blender feature. Check on the internet for longer tutorial.



How it works?

RIGIMAP let you choose between several motion capture standards format. Import a motion data in your scene. Select the appropriate motion data format in the add-on, then use the plug button. Done. You can easily edit the animation by adjusting bones rotation. You can even animate bone rotation, like on a layered animation system! Then you can bake it to key frame. The motion capture animation simply turns to a rigify action. You can use it without need of the add-on once baked. IK and FK are baked so you can use both of it.


Features

- Many motion capture format compatibility:    (ask us for more!)

  • Mixamo (fbx)
  • Actorcore (fbx)
  • Rokoko  (legacy) (bvh)
  • IPisoft (bvh)
  • Mocaponline (fbx)
  • Perception Neuron (fbx)
  • Mocap.market (fbx) --> motions store from Perception Neuron
  • Plask.ai (fbx)
  • Xsens (fbx)
  • DeepMotion (fbx)
  • Radical (fbx)
  • Shadow (fbx)
  • Rokoko (beta) -> exported from new beta rokoko software.  (fbx)
  • MoveOne (fbx)
  • MetaRig ( Internal Blender Rigify Meta Rig )

- Never been easier: 2 buttons (select, plug)

- Advanced motion edition, over animation

- Snap IK to the mocap option

- Bake IK and FK, so you can use both solution once key framed

- Minimal tools for editing baked motion 

Editing baked motion tools:

 - Hand Pose Presets


The finger poses can't to be a pose library because rigify rig can't have the same rest pose. For the finger poses to work, it is necessary to keep the default rotation of the hand bone in relation to the alignment of the palm bones, in the Metarig: 

- Feet Shake Reduction:

The editing tools for the animations are the foot shake reduction and some key finger poses.
The foot shake reduction is especially useful for editing home-made Mocap, because Mocap downloaded from specialized websites are already "cleaned".

This feature is only effective for animations where the feet have to be fixed to the floor and where there is some shaking. (Idles, stairs, possibly walking or moving...) It is rarely suitable for this dance animation where feet often slip during certain dance steps...(dance, rollerblading, skating, skidding...)

tutorial how to use "Reduce Foot Shake" tool:


What the tool do on feet motion curves:


       




Sales 500+
Customer Ratings 12
Average Rating
Published over 2 years ago
Blender Version 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.0
License GPL
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