Icity

by ICity in Addons


Item Rating

This item has an average rating of 4 from 20 ratings by the community.

56%
5%
5%
30%
5%
  • Carlos
    4 days ago

    When are you guys fixing ICity.. ??? I bought in very early to show my support but damn this is simply not production ready at all very BETA

  • fahad
    about 1 month ago

    This addon is not stable, always crashing blender, uses lots of vram. I has a great idea behind it, But need lots of work.

  • Gustav
    3 months ago

    Anyone should use prefab assets instead of buying this addon. You can't generate custom buildings with this. Developer hinted in YT comments & Discord that he was working on this feature, couple months after release and after the refund window expired he said it wasn't planned anymore because it was too difficult, making this addon is no different than kitbashing. $50 is a quarter of a way to a Houdini license, I suggest you learn Vex before paying for this.

  • Fikri Fadhlurrahman
    3 months ago

    sorry for the 2 stars, the performance is pretty bad.

  • John Dempsey
    4 months ago

    2 stars for now because the performance is pretty bad, this is almost unusable in its current state. Crashes instantly when rendering, uses insane amounts of memory. This is the only add on I’ve ever bought that crashes my high end pc. Feel like this was rushed out for the blender market sale way before it was ready. Has potential, but I’d wait until it gets more updates.

  • juanblanco
    5 months ago

    (blender4.1/rtx4090/64gb ram/16tb m2 ssd storage/win11) this addon has great potential but it should be in beta. i had problems with the basic extruding function, and some of the buildings i do not think where high poly. in my opinion there should be high and low poly buildings.

  • Uwe Kreuzahler
    5 months ago

    I was really excited when I bought iCity, but it turned out to be super frustrating. Making just four simple blocks, using iCity, ended up with a huge 1.8GB blend file.
    And when I tried to save it, I got warnings about missing textures.

    I tried getting help on Discord, but no one responded. I saw lots of other unanswered posts, including mine about the missing textures.

    In the end, I think the idea of this addon is cool, but it feels like it should be a beta version, not a finished product. I hope the developers fix it soon because right now, it's not very useful.

  • Tony Grant
    5 months ago

    Great layout and design. This could be a game changer within a few updates. If anyone knows how to conver to live 3D mesh, please let me know! Reached out to Dev but don't want to boggle him down with too many questions. If anyone can answer please help. Thanks.

  • DockYo
    6 months ago

    This is a great addon. I've never seen a city addon like this. However... I do seen room for improvements.

    The big one being... The blend file size increased to 1.8GB due to numerous duplicate textures. I had to manually optimize and remove these duplicate textures, which took me four hours. Blender lacks an efficient tool for removing multiple identical textures, making this process quite time-consuming.

  • Novaplus
    6 months ago

    - A powerful tool for creating stunning scenes, particularly urban environments.
    - Enables optimization of scenes for faster rendering by reducing geometry complexity and excluding objects from rendering.
    - Easy to use even for beginners.

    Requested Improvements:
    - Geometry Node to Editable Mesh Conversion: This feature would allow users to edit the geometry of nodes with greater precision, which is especially useful for optimizing scenes for rendering. By converting geometry nodes to editable meshes, the amount of geometry in the scene can be reduced, which can significantly improve rendering performance.

    - Camera Culling Implementation: This feature would automatically exclude objects from rendering that are not within the camera's view frustum. This would be especially beneficial for heavy scenes with many objects as it could drastically reduce render time.

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