Artell
about 7 years ago
Hey Anna, thanks a lot for the feedback.
About weight painting, I advise you to display only the bottom last layer of the armature (31) to display the deforming bones. Thus you can pick the bones and select the associated bone automatically.
You can force the rest pose to T-pose by posing your character in T-pose, apply the armature modifiers of the meshes objects, and in pose mode, hit Ctrl-A to apply the pose as the rest pose. But be aware the reference bones position haven't changed, so if you click Match to Rig again it will go back to the original rest pose.
Feel free to send a support message to chat about it :)