Auto-Rig Pro

by Artell in Scripts and Addons

Need to rig characters quickly while aiming for feature film quality ?
As a professional animator and a Blender head generalist/coder, I'm glad to share this addon first developped for my personal use to offer a proven workflow to animators and riggers, for movie production and providing Unity and Unreal Engine support.


Before rating it: If you encounter any bugs please report it. Sometime a new Blender version makes something buggy, or some special cases may be hard to predict, we're just humans! So please report it, and be assured you'll receive support/bugfix quickly. Updates are free and will remain free. Thanks for your understanding. Also make sure to read the FAQ and the documentation below.


Getting Started with Auto-Rig Pro:

Youtube Channel - Documentation - Frequently Asked Questions

Prerequisite: You need to know the bases of Blender's skinning tools, weight painting, especially to skin the facial bones wich requires more tweaking after the automatic skinning than the body. Due to recent API changes, Blender 2.78c or above is required.


Rig fast with the Smart feature


Position the reference bones so that they match your character proportions. To speed up this process, the smart tool will automatically try to find the body parts locations for you (bipeds only so far). Then, edit the result if needed  (if your character is not a biped/ or for more accuracy), eventually place the facial bones and other extra limbs, and generate the final rig. The armature remains easily editable anytime after the generation. Check the product documentation and the youtube channel for more informations.

Plays fast, 25fps on these characters (using standard hardware): Anna, Kevin


Modular

Customize the rig definition in a few clicks: fingers, toes amount, spine bones, tail, breasts, ears, duplicate or remove limbs to rig spiders, centaurs, or whatever!

Video tutorial, rig a centaur with the multi-limb feature: Centaur Rig

The picker panel dynamically updates, so you can select any bone from the separate panel easily.



Intuitive tool to edit the bone shapes, with automatic mirror:

 


Customizable UI: fully editable layout, buttons positions, colors, background pictures...




Remap

The Remap feature allows retargetting of any armature action to another one, with different bone names and bone orientations, supporting imported .bvh/.fbx armatures for example. Define the source armature, the target armature, and the animation will retarget according to the bones names matches and bones original orientation.

It support IK feet, hands for accurate motion tracking, and an interactive offset tool to remap to different characters proportions.

Video: Remapper demo

Additionally, to animate over a motion capture action on an additive layer, check the additive keyer addon (free)! 



Game Engine Export

Auto-Rig Pro allows export to FBX format via a dedicated module, making possible to use the rigged avatar in Unity or Unreal Engine. Shape keys are transferred as well. Two export types are supported: generic to export any characters and creatures, or humanoid to keep a human bone hierarchy, allowing animation retargetting inside game engines. The bend bones and full facial rig are now exportable along both types.


Secondary Controllers

For cartoon effects, bending, stretching, or fine pose sculpting, the secondary controllers are the indispensable tool. Use it instead of corrective shape keys, or as a complement. Below a typical leg bent before and after tweaking the secondary controllers.



Tell Me More!

Extensive list of what's in the box:

  • Automatic bone placement solver based on mesh recognition for bipeds character
  • Edit Reference Bones feature to modify the rig anytime you want. No need to redo everything if a bone is not where you want it to be.
  • Modular: only use what you need. Choose the number of fingers, toes, add optional tail, ears, breasts. Duplicate or remove limbs to rig multi-peds creatures.
  • Easy bone shape edition
  • A clear, easy to use bone picker
  • Quick color customization
  • Fully cartoon compliant: Stretchy spine, legs, arms...
  • IK-FK snap with autokey working, and snaps properly when unlocking all the leg/forearm rotation axis
  • Knees and elbows pinning
  • Head rotation locked or free
  • Bend all fingers in one click (fingers grasp)
  • Multiple Child-Of constraints support for the IK hands and feet to change their parent space any time (e.g. if the character is driving a car, hands on the wheel, then grab the car door)
  • Complete set of secondary controllers for fine pose sculpt
  • Advanced facial setup
  • Improved skinning based on Blender's heatmaps
  • Shape keys drivers creation tool
  • Game engines support: Unity - Unreal Engine FBX Generic and Humanoid rig type
  • Bone remapper to retarget any armature action to another one, with different bone names and bone orientations. BVH files compliant - Mixamo animations, with IK support
  • Compliant with X-Muscle System for realistic muscles simulation
  • And finally, the best thing: by buying this addon you support my work and the Blender foundation, its developers financially. It's worth a big thank you from the open source community, helping Blender remaining free and accessible for everyone. And obviously you ensure the funds for this addon next new features, bugfix. I'm making my best to constantly improve the beast, based on users requests and my own ideas. Have quick look at the release log below. You receive a notification when the addon is updated, and download it for free.

 

 

Updates:

Make sure to uninstall the current addon before installing the new one and restart blender.


----[3.19f]----


New:

  • Grasp Fingers: a new property to bend all fingers at once! Located on the hands controller, Rig Main Properties tab
  • Rig presets: Now choose between multiple presets when clicking the Add Armature button, Human, Dog or Horse! 
  • New remap preset for mixamo fbx armatures


Improvements:

  • Changed the arms fk prepole constraint from TrackTo to Damped Track


Fixed

  • Missing argument when appending with the smart tool
  • Remap: Solved the root offset when redefining the source armature rest pose, implemented a new method to handle armatures with non-initialized transforms
  • Fixed the picker UI ears position of the horse and dog presets
  • Added more checks to the armature update function to ensure better property limits and picker layout


---[3.18c]----

New:

Rig

  • Mirror custom shapes


Improvements:

Renamed the confirmation buttons: Apply Shape and Apply Layout (picker)


Fixed

  • Some secondary bones axis on the arms were not mirrored
  • Other interface languages interferred in the constraint names
  • Make sure the armature layer is displayed when operating on


---[3.17l]----

New:

Smart

  • More parameters for fingers detection: now choose between No finger, 4 or 5 fingers detection


Improvements:

Smart

  • Better thigh roots locations with high-poly meshes


Rig

The IK poles are now better aligned for display (orthogonal alignment with knees/elbows)


Remap

  • Speed optimization when redefining the rest pose (13x faster!)


Fixed

  • The picker camera clipping was too short in certain cases
  • Disabling several arms/legs at the same time now treats only one, avoiding errors
  • Removed some obsolete "cs" shapes
  • The spine controllers are now more evenly positionned, smaller foot controller by default
  • Some limbs picker buttons were out of the view
  • Under certain circumstances, the rig object datas was lost
  • Now removes all armature modifiers before binding, was causing troubles with .fbx imported models
  • The turn button did not rotate the base meshes. Disabled X Topology Mirror if enabled.
  • Remap: Ensure right object selection and pose mode when redefining the rest pose. Added a Cancel button. Straight IK chains were leading to an error.



----[1.0]----

 Auto Rig Pro Release!

 

No FAQ's found for this product.

Item Rating

This item has an average rating of 5 from 16 ratings by the community.

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  • Large

    Blue Driver 9 months ago

    This add-on simplifies the cumbersome rigging process. It's not as foolproof as Mixamo, yet, but offers much more flexibility and customization.

    Customer support is excellent, questions are answered swift and thoroughly. Well worth it's price tag.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 9 months ago

      Thanks Blue Driver!

  • 155c6f83873923aeaf0c2d1658b9fced

    tarava777 9 months ago

    There is a bug and it does not work properly. I will be forced to quit so it is very troubling.
    on Blender2.78a Windows 64Bit

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 9 months ago

      Before rating it: if you encounter any bugs please report it. Sometime a new Blender version makes something unstable and buggy, or some special cases may be hard to predict, we're just humans! So please report it, and be assured i'll do my best it to fix it quickly. Updates are free and will remain free. Thanks for your understanding and happy blending :-)

  • 668e6140d7614278e7a692539b48ec18

    rickytv 9 months ago

    Love it, been looking for a rig that is this easy to use. Mostly made mine from scratch before. A little rough on the edges and the documentation vids are decent, but the rig is really good in quality. the updates are pretty frequent and hope it keeps on coming.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 9 months ago

      Thanks rickytv! The updates won't stop... I don't know if you use the Remap (motion capture/ any rig retargetting) tool but I've found a way to automatize the axis orientation and order part wich currently take a few minutes and may be tricky to do. If everything goes well, it will be instant and easy.

  • 87512b01cb8c268945ca949be2c77403

    Gary 9 months ago

    Awesome addon! Simple to use and such a time saver. Also, if you have any questions, the customer support is top notch. Highly recommended!

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 9 months ago

      Thank you Gary!

  • 89faa594d8702df7d3efa455a2ee7e6f

    papasmurf7777 8 months ago

    Great addon! time saver

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 7 months ago

      Thanks for rating papasmurf7777, hope it will be useful to you.

  • 17efc6dde38607c13c12061a112e5d70

    dd2009 7 months ago

    Great stuff, well worth the money. saving me bags of time. documentation is ok but did get stuck sometimes. but Artell was there to help me through it.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 7 months ago

      Thanks dd2009 , glad everything works fine now.

  • 66a356912ec7147298cc685a4c59cfc8

    simonjames247 5 months ago

    I can't imagine how I will work without this addon. It is time-saver in my opinion.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 4 months ago

      Thank you!

  • 31c48bcea88cb2f996ee3570f5673cf7

    Frank Mees 4 months ago

    Great addon!

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 25 days ago

      Thank you!

  • Large

    Ali 4 months ago

    Thanks for this cool add-on. Saves lots of my time.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 4 months ago

      Thanks Ali!

  • Fd32ec4bb77e4e1c1242f54cec441e75

    haroldyk 4 months ago

    Good add on!
    How to use multiple rigs in one blender file?

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 4 months ago

      Thanks for your feedback haroldyk! When rigging a character, it's better to use one character per blender file. Then merge them into another file by appending all of the objects from this character file(File>Append). Unfortunately Blender 2.78c is buggy on this side and crash when appending, and after many trials there's nothing I can do to prevent this. Hopefully they fixed it in the latest blender build wich you can download here: https://builder.blender.org/download/ So it should be fixed in the next release too, Blender 2.79. For further assistance feel free to send a message bly clicking under the red lifebelt 'Create Message' on the right.

  • 8da34ce738d050bbd457d5b48b536ad7

    Larry3d 18 days ago

    I'm glad to give five stars. This purchase was worth it.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 7 days ago

      Thanks larry, very appreciated.

  • Large

    Coverop 25 days ago

    This addon does the job. Sometimes It might be confusing but... It's much faster than setting up everything from scratch.

    The flexibility that this addon gives is outstanding.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 25 days ago

      Thanks Coverop, that's appreciated :-)

  • 2760a832d856c60223eb5b38fc98dee0

    Takayosky 24 days ago

    Hello Artell

    I started experimenting with the autorig.
    And I discovered that whereas there is head lock function, I can not find where is arm(leg) lock function.
    I need to turn off rotation inheritance from torso to FK arm and legs. Is there a function switch on/ off rotation inheritance?
    I can't animate with rotation inheritance turned on. (need to counter animate and can't keep good arc)
    Please let me now where I can find the switch. Please add it if there is none cuz I want to use this autorig.

    Best
    John

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 24 days ago

      Hello Takayovsky, you could have sent a support message instead of rating to discuss it in a better way, only one reply is allowed there. You can simply select the c_arm_fk controller and turn off Inherit Rotation in the bone panel: https://i.stack.imgur.com/DTHFH.png

  • Large

    purpleshine 23 days ago

    Fantastic product, also for mocap and very great support (one of the best I had). Would rate it 6 starts if I could.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 4 days ago

      Thank you!

  • 08e1902f3b99eda645ae8e51d7a1ff2e

    Latheesh V M 19 days ago

    A 1000$ worth plugin!! Awesome updates. Customer service is one of a kind A++++++. Thank you, Lucas for making Blender better !!

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 4 days ago

      thanks Latheesh!

  • 4cc7c1e2e97ab5d8865769cece48045b

    retas 7 days ago

    I bought Complete Version.
    but It wasn't as satisfying as I thought.
    If there are Rigify, then it's enough I think.

    Now that I have paid, I want more advantage. such as automation into bone, such as many driver for grip.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 7 days ago

      Gasp! When you buy a car, the vendor gives you a full list of the car features, you can even choose its color. Then after buying, would you say to the vendor the car is bad because now you want it blue instead of red, and want new features in it?

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