Auto-Rig Pro

by Artell in Scripts and Addons

Auto-Rig Pro is a set of tools to rig characters, retarget animations, and provide Fbx export for Unity and Unreal Engine.

Rig features demo 

Before rating it: If you encounter any bugs please report it. Sometime a new Blender version makes something buggy, or some special cases may be hard to predict, we're just humans! So please report it, and be assured you'll receive support/bugfix quickly. Updates are free and will remain free. Thanks for your understanding. Also make sure to read the FAQ and the documentation below.

Getting Started with Auto-Rig Pro:

Youtube Channel - Documentation - Frequently Asked Questions

Prerequisite: If possible, use water-tight geometry for best auto-skinning results. Knowing the bases of Blender's skinning tools, weight painting, to fine tweak the bones influences is recommended. 

Due to recent API changes, Blender 2.78c is required, 2.79 is recommended.

Rig fast with the Smart feature

Position the reference bones so that they match your character proportions. To speed up this process, the smart tool will automatically try to find the body parts locations for you (bipeds only so far). Then, edit the result if needed  (if your character is not a biped/ or for more accuracy), eventually place the facial bones and other extra limbs, and generate the final rig. Based on a non-destructive workflow, the armature remains easily editable anytime after the generation. Check the product documentation and the youtube channel for more informations.

Plays fast, 25fps on these characters (using standard hardware): Anna, Kevin


Customize the rig definition in a few clicks: fingers, toes amount, spine bones, tail, breasts, ears, duplicate or remove limbs to rig spiders, centaurs, or whatever!

Video tutorial, rig a centaur with the multi-limb feature: Centaur Rig

The picker panel dynamically updates, so you can select any bone from the separate panel easily.

Intuitive tool to edit the bone shapes, with automatic mirror:


Customizable UI: fully editable layout, buttons positions, colors, background pictures...


The Remap feature allows retargetting of any armature action to another one, with different bone names and bone orientations, supporting imported .bvh/.fbx armatures for example. Define the source armature, the target armature, and the animation will retarget according to the bones names matches and bones original orientation.

It support IK feet, hands for accurate motion tracking, and an interactive offset tool to remap to different characters proportions.

Video: Remapper demo

Additionally, to animate over a motion capture action on an additive layer, check the additive keyer addon (free)! 

Game Engine Export

Auto-Rig Pro allows export to FBX format via a dedicated module, to proven engines such as Unity or Unreal Engine, and probably others not yet tested. Shape keys are transferred as well. 

Three export types: Universal to export a simplified bones hierarchy for any creature, Humanoid for bipeds only, with options for easy retargetting and root motion, and Generic to export the deforming bones and the non-deforming ones if they are parent of the deforming bones.

  • Twist bones included in option
  • Unit conversion to initialize the scale transforms to 1.0
  • Unreal Mannequin bones hierarchy and naming
  • Full facial, and advanced bones such as tweak bones
  • Actions baked on the simplified rig
  • Selective action export

Bring your poses to the next level!

The additive weights controllers offer a unique control over the pose. Located all along the limbs, they've been developed using an innovative system to operate on a second layer of deformation, for fine pose sculpting, cartoon effects, bending, stretching, etc. Two deformations mode in option: Additive (exportable to FBX) and Bendy Bones.

Just use them instead of corrective shape keys, or as a complement. Below a typical leg bent before and after tweaking the secondary controllers.

Tell Me More!

Extensive list of what the addon has to offer:

  • Automatic bone placement solver based on mesh recognition for bipeds characters
  • Edit Reference Bones feature to modify the rig anytime you want. No need to redo everything if a bone is not where you want it to be.
  • Modular: only use what you need. Choose the number of fingers, toes, add optional tail, ears, breasts. Duplicate or remove limbs to rig multi-peds creatures.
  • Fingers auto-rotation option: bend when scaling the first phalange
  • Easy controller shape edition
  • A clear, customizable bone picker
  • Quick color customization
  • Fully cartoon compliant: Stretchy spine, legs, arms...
  • IK-FK snap with autokey working, and snaps properly when unlocking all the leg/forearm rotation axis
  • IK-FK controllers auto hide
  • Hybrid IK pole / IK arrow vector
  • Knees and elbows pinning
  • Head rotation locked or free
  • Bend all fingers in one click (fingers grasp), or rotate fingers phalanges from scale (optional)
  • IK/FK eyes
  • Auto-eyelid rotation
  • Multiple Child-Of constraints support for the IK hands and feet to change their parent space any time (e.g. if the character is driving a car, hands on the wheel, then grab the car door)
  • Complete set of secondary controllers for fine pose sculpt
  • Advanced facial setup with automated placement
  • Improved skinning based on Blender's heatmaps. Auto-splitting of multiple elements
  • Shape keys drivers creation tool
  • Game engines support, FBX: Unity - Unreal Engine, Generic, Humanoid and Universal rig type
  • Bone remapper to retarget any armature action to another one, with different bone names and bone orientations. BVH, FBX files compliant - Mixamo animations, with IK support
  • Compliant with X-Muscle System for realistic muscles simulation
  • By buying this addon you support my work and the Blender foundation, its developers financially. A part of each sale is donated to them. It's worth a big thank you from the open source community, helping Blender remaining free and accessible for everyone! And obviously you ensure the funds for this addon next new features, bugfix. I'm making my best to constantly improve the beast, based on users requests and my own ideas. Have quick look at the release log below. You receive a notification when the addon is updated, and download it for free.




Make sure to uninstall the current addon before installing the new one and restart blender.



  • Smart tool: New fingers detection engine, voxel based, to support complex cases (curled fingers, low A-Pose...)
  • Raised the shoulder twist pole for better results with big arms
  • Edit Shape > Apply Shape now returns to the armature pose mode


  • Smart eyes detection
  • The base thumb bones deform has been turned off for better skinning results
  • Exporting a humanoid with Unreal naming and a rig fist controller also changed the name of rig_fist action
  • Silly layer issue with the smart tool, when the first one was not displayed
  • The IK-FK switch blending could be messy
  • The armature object transforms are now exported in Fbx as well
  • Meshes are now parented to the armature after binding for simplification



  • New deformation mode for the secondary arms/legs bones: Bendy Bones (Additive being the original and default mode).

  • The orientation of the legs and arms secondary bones have been changed for better results.


  • Neck_01.x weights were transferred to spine_02.x even when there was a third spine.
  • Included the custom bones 'cc_' to the Reset All function.
  • Fbx export with linked (proxy) characters now works, fixed the scale init
  • Fbx export with advanced bones could lead to wrong weights for the c_elbow_ bend bone



  • Auto rotation of the finger base bones according to the pinky base (the other bones now nicely spread out)
  • Fist controller in option, to blend the fingers pose into a fist pose predefined by the user. This allows a better grasp than the "Fingers Grasp" property. A new action must be created, including "rig_fist" in its name before adding the controller. With only the fingers keyframed, frame 0 = fingers rest pose, frame 10 = fingers fist pose.
  • UI changes of the previous "No Auto Rot" button to "Disabled", now with icons.
    Controllers shapes improvements, the default head shape is now a circle on top.
    Fingers shapes can now be defined as box or circles. 
  • The eye targets (IK eyes) are now enabled by default.
  • Game Engine Export: Since there is no dual quaternions skinning in game engines, added a "Twist Amount" value when exporting the twist bones. 0.5 generally gives better results. Below comparative pictures before (1.0 influence) and after (0.5 influence) when twisting the hand 120°. Better volume preservation.
  • Improved the advanced bones export

  • Custom bones without parent was not allowed
  • FBX export could delete the mesh if in a hidden layer
  • Revert units to previous setting instead of Metric
  • An action was created when forcing the action export, when no attached actions was already created
  • Proxy picker of the dog and horse was not working, some shapes were missing! :(


 Auto Rig Pro Release!


No FAQ's found for this product.

Item Rating

This item has an average rating of 5 from 29 ratings by the community.

  • Ab2a089ff374add3ce582ea2aa4b31af

    snebjorn 1 day ago

    Absolutely amazing tool. Found it while searching for a replacement for Mixamo's auto-rigging system, which seems to have been abandoned completely after they were swallowed up by Adobe. This is much better, and the price is absurdly low for what you get. Definitely pro level at a very indie-friendly price.

  • 21cb9e95db59a563e0073b9985399dc9

    Adam Inskip 1 day ago

    Love this, very easy to use and clean to animate with. The Smart align tool is such a time saver and barley had to adjust anything. The fact you can adjust the bone positions at any point for a non-destructive workflow is worth the money on its own, with the standard blender rigs you lose any animation and bone grouping I noticed when regenerating a rig. Had a couple of support questions and was emailed back same day. It would be good in a future release to have checkbox to generate the UI picker objects or not if not needed for a tidier scene. Also, maybe some constraints for the in-between controls on the lips and brows so they flow together when selecting the end and midpoints.

  • A348ab65d531098674a354d12b433798

    jstone 4 days ago

    For me, one of the most irritating things about working with UE4 and Blender is trying to get a custom character to behave as well as the Mannequin. It's fiddly and time consuming and everything is based around it. This addon works great and removes this frustration. Not only that but the creator has been extremely helpful, prompt and approachable. Would rate this 10 stars if I could.

  • 842eeba9d1028f1fd37208fd51ad5a69

    Ryo about 1 month ago

    Great add-on. Perfect Customer support.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      Lucas Veber about 1 month ago

      Thanks for taking the time to rate and review Ryo, very appreciated.

  • 13fd5eef0c52b640bd926523c47d06da

    spoons666 about 1 month ago

    So easy to use and a really nice result out of the box yet still allows so much customisation/tweaking. Where has this rig been all my life.

    I would like one thing to be changed if at all possible;

    When i edit a shape and apply it, it kicks me out of pose mode to object mode making me click the rig again and then going back into pose mode to mirror the shape to the other side. It's just a little long if you have a lot of shapes you want to edit/mirror. It'd be better if once you edit the shape and hit "apply" then it just puts you back into pose mode with the shape selected so you can click the mirror button right away without the extra steps needed. This would speed up the workflow quite a bit, i think.

    Just an idea. Not sure if it's possible, amazing work either way and you've more than earned a 5 star rating for this masterpiece.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      Lucas Veber about 1 month ago

      I agree, I wanted to fix that a while ago but been always busy doing other stuff and kind of forgot about it... Thanks for your feedback and this reminder, will work on it!

  • 2b0668746f461dc73f559d607ac14632

    mhmmd about 1 month ago

    Great add-on! The Unity export process works flawlessly, and the rig is easy to work with. I don't think I can ever go back to using Rigify or rolling my own.

    Speaking of Rigify, it would be nice to have a show/hide panel for the various controls (e.g. show left arm IK, hide auxiliary controls, etc.) like the one used in Rigify. Otherwise I'm very happy with my purchase. Please keep up the good work!

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      Lucas Veber about 1 month ago

      Nice to hear, thanks! Duly noted.

  • F2dade3aa8e65a05676cdde18cf36265

    dhphyffer 2 months ago

    When learning this addon for Unreal Engine (or any game engine), familiarizing yourself with Blender's animation system and UE's import will greatly help to streamline your animation. Also, Read The Docs - take notes on it, and your problems will be reduced SIGNIFICANTLY.

    With persistence, I am getting a smooth animation pipeline to UE4 with facial animation. The reason why I gave this 5 stars - is because not only do I have a stable workflow now, but the Author Artell keeps this addon updated with bug fixes and new features that makes this addon worth more than advertised.

    Do yourself a favor, get the full version. Read the docs, and have fun. This is such an important addon to have if you want to animate characters within Blender and your game engine of choice.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 2 months ago

      Many thanks for this review, best of luck in your projects!

  • 4818676c43b215aefdc6501ce3e6f1c2

    Nick6 3 months ago

    This is my first buy of a blender addon, i really impresed, great tool!

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 3 months ago

      Thanks for this appreciation Nick6!

  • Ee542121fb82bba13a3d921416c999b0

    tytiki 3 months ago

    Bought specifically for the UE4 export. The addon works flawlessly and the remap function is super useful. Also, the customer support would be worth another five stars. Thanks again.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 3 months ago

      Thanks for taking time to write this review tytiki, good luck with your projects!

  • 6c55732a018c12019d1b3dd83ac607f4

    dantus 3 months ago

    Fantastic product overall!
    I could not wrap my head around all the details, but wanted to make sure that I am not forgetting to review this product. Even without that, there is a lot for that price which works very well for the use cases I tried out so far.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 3 months ago

      Very much appreciated, thanks dantus!

  • Ae6b28c334750374f6a766687822bfa3

    biblesinger 4 months ago

    Keeps getting better and better. 5 stars for always keeping it up to date and adding new features. Few do that anymore. Thanks again!

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 4 months ago

      Thank you!

  • Fd9d537c33b30282c569984837206d70

    anna-draws-things 4 months ago

    This is a beautiful and intuitive rigging mechanism with so much flexibility I could hardly believe it. I absolutely love it, and I can't wait to see what the future holds. My only issues are a couple tiny tweaks that would make it easier to understand or use, specifically;

    -When I try to tweak the weight painting on certain bones I can't find them/pick the wrong ones, which is a long and tedious fix. Granted, there isn't ever going to be an easy solution to this. I would suggest making a quick "how to" on selecting correct bones/modifiers for people who don't have very much experience in the area. (not like a weight painting tutorial or anything, but just a clarification on how to really get in there to the bones you want to find/what bones could be affecting what part of the mesh. Heck, there might already be a video about this and I just haven't found it.)
    -No T-pose support (which could be a bug?) More of a "time is money" pipeline issue. For those of us who like to use Adobe Fuse or happen to have more complex meshes that have asymmetrical components, it's a fiddly and time-consuming process to go through and retool everything, especially with deadlines. You could change the pose in a program like Mixamo, but this will usually destroy your mesh topology. I'm sure it's being looked at, so for now, I am happy to just tweak stuff.

    These issues are minor, and really don't get in the way of my appreciation for this awesome addon. It's completely worth the money. I can't wait to see what happens next!

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 4 months ago

      Hey Anna, thanks a lot for the feedback. About weight painting, I advise you to display only the bottom last layer of the armature (31) to display the deforming bones. Thus you can pick the bones and select the associated bone automatically. You can force the rest pose to T-pose by posing your character in T-pose, apply the armature modifiers of the meshes objects, and in pose mode, hit Ctrl-A to apply the pose as the rest pose. But be aware the reference bones position haven't changed, so if you click Match to Rig again it will go back to the original rest pose. Feel free to send a support message to chat about it :)

  • 181282f50468bb028504c6ab53fd1cbf

    Claudio Malagrino 4 months ago

    This is a great investment! Auto-Rig Pro is getting better every version! It was hard to get it at first, but with the help of the latest videos I could make it work at its best!

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 4 months ago

      Thank you Claudio! Doing my best to keep it cool :-) I hope you'll enjoy.

  • 4cc7c1e2e97ab5d8865769cece48045b

    retas 5 months ago

    I bought Complete Version.
    but It wasn't as satisfying as I thought.
    If there are Rigify, then it's enough I think.

    Now that I have paid, I want more advantage. such as automation into bone, such as many driver for grip.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 5 months ago

      Gasp! When you buy a car, the vendor gives you a full list of the car features, you can even choose its color. Then after buying, would you say to the vendor the car is bad because now you want it blue instead of red, and want new features in it?

  • Large

    Vavrinec Foltan 6 months ago

    I'm glad to give five stars. This purchase was worth it.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 5 months ago

      Thanks larry, very appreciated.

  • 08e1902f3b99eda645ae8e51d7a1ff2e

    Latheesh V M 6 months ago

    A 1000$ worth plugin!! Awesome updates. Customer service is one of a kind A++++++. Thank you, Lucas for making Blender better !!

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 5 months ago

      thanks Latheesh!

  • Large

    purpleshine 6 months ago

    Fantastic product, also for mocap and very great support (one of the best I had). Would rate it 6 starts if I could.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 5 months ago

      Thank you!

  • 2760a832d856c60223eb5b38fc98dee0

    Takayosky 6 months ago

    Hello Artell

    I started experimenting with the autorig.
    And I discovered that whereas there is head lock function, I can not find where is arm(leg) lock function.
    I need to turn off rotation inheritance from torso to FK arm and legs. Is there a function switch on/ off rotation inheritance?
    I can't animate with rotation inheritance turned on. (need to counter animate and can't keep good arc)
    Please let me now where I can find the switch. Please add it if there is none cuz I want to use this autorig.


    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 6 months ago

      Hello Takayovsky, you could have sent a support message instead of rating to discuss it in a better way, only one reply is allowed there. You can simply select the c_arm_fk controller and turn off Inherit Rotation in the bone panel:

  • Large

    Coverop 6 months ago

    This addon does the job. Sometimes It might be confusing but... It's much faster than setting up everything from scratch.

    The flexibility that this addon gives is outstanding.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 6 months ago

      Thanks Coverop, that's appreciated :-)

  • 31c48bcea88cb2f996ee3570f5673cf7

    Frank Mees 9 months ago

    Great addon!

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 6 months ago

      Thank you!

  • Fd32ec4bb77e4e1c1242f54cec441e75

    haroldyk 9 months ago

    Good add on!
    How to use multiple rigs in one blender file?

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 9 months ago

      Thanks for your feedback haroldyk! When rigging a character, it's better to use one character per blender file. Then merge them into another file by appending all of the objects from this character file(File>Append). Unfortunately Blender 2.78c is buggy on this side and crash when appending, and after many trials there's nothing I can do to prevent this. Hopefully they fixed it in the latest blender build wich you can download here: So it should be fixed in the next release too, Blender 2.79. For further assistance feel free to send a message bly clicking under the red lifebelt 'Create Message' on the right.

  • Large

    Ali 9 months ago

    Thanks for this cool add-on. Saves lots of my time.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 9 months ago

      Thanks Ali!

  • 66a356912ec7147298cc685a4c59cfc8

    simonjames247 10 months ago

    I can't imagine how I will work without this addon. It is time-saver in my opinion.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 9 months ago

      Thank you!

  • 17efc6dde38607c13c12061a112e5d70

    dd2009 12 months ago

    Great stuff, well worth the money. saving me bags of time. documentation is ok but did get stuck sometimes. but Artell was there to help me through it.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 12 months ago

      Thanks dd2009 , glad everything works fine now.

  • 89faa594d8702df7d3efa455a2ee7e6f

    papasmurf7777 about 1 year ago

    Great addon! time saver

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 12 months ago

      Thanks for rating papasmurf7777, hope it will be useful to you.

  • Large

    Blue Driver about 1 year ago

    This add-on simplifies the cumbersome rigging process. It's not as foolproof as Mixamo, yet, but offers much more flexibility and customization.

    Customer support is excellent, questions are answered swift and thoroughly. Well worth it's price tag.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell about 1 year ago

      Thanks Blue Driver!

  • De6a58d50c11665cb8b44f483a3e1fa1

    Gary about 1 year ago

    Awesome addon! Simple to use and such a time saver. Also, if you have any questions, the customer support is top notch. Highly recommended!

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell about 1 year ago

      Thank you Gary!

  • 668e6140d7614278e7a692539b48ec18

    rickytv about 1 year ago

    Love it, been looking for a rig that is this easy to use. Mostly made mine from scratch before. A little rough on the edges and the documentation vids are decent, but the rig is really good in quality. the updates are pretty frequent and hope it keeps on coming.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell about 1 year ago

      Thanks rickytv! The updates won't stop... I don't know if you use the Remap (motion capture/ any rig retargetting) tool but I've found a way to automatize the axis orientation and order part wich currently take a few minutes and may be tricky to do. If everything goes well, it will be instant and easy.

  • 155c6f83873923aeaf0c2d1658b9fced

    tarava777 about 1 year ago

    There is a bug and it does not work properly. I will be forced to quit so it is very troubling.
    on Blender2.78a Windows 64Bit

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell about 1 year ago

      Before rating it: if you encounter any bugs please report it. Sometime a new Blender version makes something unstable and buggy, or some special cases may be hard to predict, we're just humans! So please report it, and be assured i'll do my best it to fix it quickly. Updates are free and will remain free. Thanks for your understanding and happy blending :-)

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