X-Muscle System 2.8

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Software and Documentation Update

versions 2.3.3

  • fixed compatibility conflict with BlenderKit add-on,
  • fixed compatibility conflict with Avastar2 add-on

versions 2.2.9

  • fix microControllers not working

versions 2.2.7

  • added localization compatibility

versions 2.1.9

  • internal engine improvement muscle bulge stability (affects only new entities)

versions 2.0.2

  • fix non responsive properties

version 2.0.1

  • fix add microController to skin error

versions 2.0.0

  • Blender 2.8 port

versions 1.9.7

  • new muscle strip type added
  • documentation Update

versions 1.9.3

  • microControllers now x-mirrors correctly when muscles are using pinning, bugfix

versions 1.9.0

  • new Isolate Selected Muscles feature,
  • documentation Update

versions 1.8.9 and 1.8.9a-e:

  • fix exception access violation when Multires was used without shapekeys, a
  • full support for advanced features: bendy muscles and muscle pinning including X-Mirror support, c
  • better mirroring accuracy when scaling is used, c
  • important bugfixes, c
  • X-Mirror support for Bendy Muscles
  • Anatomy Bundle added, c
  • allows to manually reattach muscles attached with auto-aim to other bones and still successfully bind them with the skin. (more flexible workflow in sacrifice of auto-weight painting), d
  • allows to successfully finish binding all the muscles to the skin even when corrupted microController mechanism is detected (accidentally deleted or omitted on muscle duplication), d
  • new Muscle Pinning Panel powerful Manager, e
  • enable and disable viewport/render muscle pinning, e
  • add/remove muscle pins feature, e
  • select pins toggle feature, e
  • reset selected pins feature, e
  • minor bugfixes, e
  • documentation update, e

version 1.8.7 and 1.8.7a:

  • improved Vertex Group management
  • added full support for rename feature after skinning for Vertex Groups and drivers
  • fixed multi-rename failed to work in some cases
  • fixed new muscle Shape is now added to active scene layer only instead to all selected layers
  • change skin model to Object Mode on Micro_Controller toggle
  • fix muscle remains selected after Auto-Aim create
  • fix remove drivers from skin after Micro_Controller disabling
  • muscles will now remain selected after Micro_Controller enable/disable toggle
  • Micro_Controllers will now work even if character object is hidden
  • Documentation Update

version  1.8.3:

  • significantly improved freestyle weightpainting x-mirror
  • fix tension value for Micro_Controller on  x-mirror
  • fix Micro_Controller Set option works now for any Mode 
  • fixed x-mirror muscles if some its parts are hidden
  • minor bugfixes

versions  1.7.9 a-e:

  • fixed critical exception on Micro_Controller deletion, final fix, e
  • muscle size to scale along its local YZ fix, d
  • some default values for muscle properties fix, d
  • perfect symmetry final fix, c
  • perfect symmetry fix (muscle "System" part orientation now mirrored correctly), b
  • fixed property viewport refresh for selected muscle when all parts are selected, a

version  1.7.9:

  • Quick Start - Video Tutorial
  • added full Micro_Controller X-Mirror support feature with X-Mirroring Vertex Groups
  • Documentation Update
  • default muscle create type set to Manual at file startup
  • solved invalid orientation for Micro_Controller in particular scenarios
  • now X-Muscle System works correctly with scaled rig
  • improved pretty Vertex Group naming (dedicated unique naming)
  • fixed unintended settings deletion for all muscles in exceptional scenarios
  • resolved x-mirror with applying body to mesh inverted order
  • Multi-Set support for microControllers feature

Besides new features, this Update contains many bug fixes.

version  1.7.3:

  • added Select Single Muscle function and UI button
  • fixed cleanup orphaned microController
  • added Allow_Duplication and Keep_over_Subdiv setting to the UI
  • Multi-Rename feature added
  • Allow Duplications  feature added with support for X-Mirror and skinning
  • fixed critical exception on microController deletion
  • Documentation Update
  • optimized operation with subsurf in stack
  • Keep over Subdiv feature added
  • autobind microController to the skin feature

Besides new features, this Update contains stability, performance improvements and better scene management.