Uyir - Character Model For Film (With Rig)

by thilakanathanstudios in Models

UYIR ------ Thank you for purchasing this character rig! This is the main character from the animated short film "Uyir". I made this character in about 3 months. Please feel free to do whatever you wish with this character! The rig was made with Rigify with the facial rig made by myself. If you do not see the rig controls in the toolbar (pressing N in the 3D viewport), then you will need to change this text from "Welcome" to rig_ui.py below. Then just press Run Script and you should have all the controls. To bring this character into a new blend file, just link/append the group "Uyir" in this file. I've grouped everything so that it would be ready to import and animate straight away. To prevent lagging in the 3D viewport, I've hidden the hair, beard, eyebrows and moustache. You can unhide them in the Modifiers panel. Even though, it is currently hidden, it will still render without problems. There are some deformation issues, especially with the jacket as it might penetrate through the skin. It is best to use cloth simulation in these areas. Note that there are toes peeking through the shoes. You can fix this by selecting uyir_mesh, then go to the Object Data panel in the Properties window on the right. Under Shape Keys, go all the way down to "hidefeet" and move the value to 1. I kept the feet visible in case you didn't need the shoes. Also note that, one or more textures on this 3D-model have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information. Kind regards, Danan Thilakanathan http://ThilakanathanStudios.com