Sky Environment Shader V.2

by Creative Skipper in Surfacing



Instruction:

  1. In your scene: File -> Append (shift+F1) -> Select “Sky_Environment_shader_v.2.blend”

  2. World-> “Sky Environment shader v.2” to load already setup world shader;

  3. Go to Shader Editor -> Switch “Object mode” to “World” & select “Sky Environment shader v.2” from World list

  4. Tweak Mapping nodes in Movement controll area to controll movement & animate clouds, stars & horizont line;

  5. Use Sky’s Presets & Transition node to change color mude or Use Sky Surface + Color correction nodes to add custom values.

  6. If you want to create your own preset, enter to Sky’s Presets & Transition node (select node & press Tab) & in Custom color area tweak gradient node by piсking colors from custom photo of sky.

  7. To swich between Day/Night use appropriate swicher in Sky’s Presets & Transition node

  8. In Compositing use Glow node for add Glow effect.


Tip for Sky Environment shader v.1
If you have already rendered environment without clousd (alpha channel) use:

  1. Background Day socket for day scene

  2. Background Night socket for night scene (you can do night scene using curver & day scene, like in movies

  3. Background alpha - for masking background & Sky Environment Shader)

Enjoy!

YouTube:

demo of Sky Environment shader v.2:


demo of Sky Environment shader v.1:

demo: https://youtu.be/6V9mGxboD6Y
example.1 - https://youtu.be/6V9mGxboD6Y
example.2- https://youtu.be/6nEUaDTWFPY
example.3.1 - https://youtu.be/WJdMmVazawA
example.3.2 - https://youtu.be/E9wMwwLDhnA
VR view - https://youtu.be/8XPblsC7qic 

Enjoy!

$16

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Details
Sales 100+
Rating
2 ratings
Dev Fund Contributor
Published about 8 years ago
Software Version 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82, 2.81, 2.8, 2.7x, 2.79, 2.78, 2.77
Render Engine Used Cycles, Eevee
License Royalty Free