Renderworkshop - Multi-Device, Distributed, Batch Rendering System
How to Use
Important: Ensure all computers involved in rendering are set not to hibernate automatically.
Prepare in advance
- Choose the packaged resource in File > External Data, configure the rendering settings (engine, sample rate, etc.), and save.
- Store the blend file in a shared directory accessible by all workers.
- Make sure you download the latest manager and worker files
Ready to use
- Install the renderworkshop_manager.zip plugin in blender on the computer you are working on, and enable renderworkshop.
- Unzip renderworkshop_worker_xxx.zip on the computer where the rendering task is to be performed and run the executable, please note that your operating system needs to be compatible with the system of the worker file.
- Open the blend file which need to render.
- Open the N panel and select renderworkshop. If you only need to use local batch rendering, you can skip to 9 without configuring workers.
- Click start server to enable the manager service.
- On worker computers, When you open the worker for the first time, you will be redirected to the settings page. Please fill in the relevant configuration items, Enter to save the parameters. If there is no problem with the content, you will be prompted to save successfully. If there is a problem with the content, it will be displayed in red and you will be prompted to modify the method. These options only need to be filled in once and do not need to be modified again. also you can configure the settings in the config file (config.json). For GPU rendering, adjust "Cycles rendering devices" in Blender's Edit > Preferences > System.
- server_ip: The manager's IP address.
- server_port: The port used by both manager and workers.
- blender_path: The absolute path to the Blender executable, preferably matching the manager's version.
- retry_second: Setting the timeout for a worker to find a manager
-
cycles_both_CPU: Cycles renderer can be set up to use both CPU and GPU for rendering
- The manager's parameter list will display connected workers.
- In the worker list, fill the content. After setting the worker content correctly, click the hollow circle button in front of the list. The manager will automatically check the correctness of the content with the worker. If there is an error, please check the prompt message. If it passes the test, the worker will not be editable, the button in front will become a solid circle, and this worker will participate in the rendering task. If you need to modify the content, please click the button in front of the list again.
- specify the network path to access the blend file.The location of the blend file on the target computer. For example, the file that needs to be rendered on 192.168.20.112 is at X:\Render\test.blend
- If you are using Cycles rendering, set the device to the Cycles rendering devices set by your worker.(The default is Auto, which will automatically detect the GPU and system of the target computer for judgment. If the judgment is wrong, please manually set it to the correct option.)
- If the worker is Mac OS, you can set the GPU backend to metal. GPU backend support for Vulkan will be added when official Vulkan support is available.(The default is Auto, which will automatically detect the GPU and system of the target computer for judgment. If the judgment is wrong, please manually set it to the correct option.)
-
The number of threads is set to 0 to automatically adjust the rendering threads according to the performance, the maximum is 1024.it is recommended that you do not change this setting.
- Refresh the scene list, select the scene to render, and configure the parameters:
- For single images, set the frame and the number of tiles (recommended: 2-20)(Larger image sizes and a larger number of workers can be set to a larger number of slices).
- For animations, set the start and end frames and Split (the number of frames per task.It is not recommended that the split frame rate be set too small)
- If you want to render multiple frames/frame sequences of a scene, you can click the plus sign at the bottom of the scene list to expand the menu for adding a custom scene. After selecting, click Add to scene list
- Click render. Images will be saved in the blend file directory under the scene name. Animations will be saved in a folder named after the scene within the blend file directory.
Update Log
V0.02 2024.10.24
- Support merge image with AgX , Filmic, Filmic log and Khronos PBR Neutral look
- Support check workerlist
- Disable render setting when rendering
- Fix Cycles engine render bug
V0.03 2024.10.28
- Support automatic identification of Cycles Device and GPUBackend
- The worker is no longer allowed to accept additional data while it is running
- Add md5 check to blend file
- improve the server message queue
V0.04 2024.10.30
- Info adds a new progress bar
- Rewrite the workerlist inspection process
- merge_image uses the copied new temporary scene and no longer takes up the original scene synthesis
- recv_data adds timeout feedback
- Optimize the timeliness of info feedback
V0.06 2024.11.7 Important version
- Supports heartbeat detection to ensure that tasks can still be assigned to other online workers even after the worker goes offline
- Support Cycles render both CPU+GPU
- Adjust worker inspection method
- Refresh the list to support saving original data
- Fixed a large number of worker problems
- Fix bugs in scene batch rendering
- Fix tiff format problem
- Fix progress bar for checking re-rendering loss
- Some detailed adjustments and improvements
V0.07 2024.11.12
- Now when rendering animation, the tasks of all scenes will be integrated into one task. There is no need to wait for the task of one scene to be completed before starting the next rendering, which is more efficient
- Remove the restrictions on compositing, and now rendering can enable compositing.
- The worker can now display the local IP
- Optimize some code
V0.08 2024.11.21 Important version
- Supports the cancel rendering function
- Support automatic detection of blend file path
- Support automatic checking when connecting to workers
- Support displaying host name
- Support displaying worker rendering status
- Support customization of heartbeat detection time and maximum number of retries in preferences
- Numbers will be automatically added to the rendered image and the original file will no longer be directly overwritten
- It also supports displaying the progress bar of each project during rendering.
- Use a separate folder for temporary files of rendered images
- Fixed the problem of incorrectly ending the rendering state in rendered images
- Fixed the problem of premature ending when merging pictures
- Fixed the problem of skipping a certain scene when rendering pictures in multiple scenes
- Fixed the problem that caused parsing errors when the worker received multiple messages at the same time.
V0.09 2024.12.2 Important version
- Workers use TUI (text-based user interfaces) for better usability
- Added configuration detection function on the worker side
- Improved the automatic detection function in the worker list
- Fixed the error that if all workers are offline, they will still repeatedly detect and re-render the missing files
V0.091 2024.12.3 Optimized_version
- The worker homepage supports displaying the default Cycels rendering device and GPU backend
- Optimized the worker check logic
- Optimized the manager to receive messages
V0.11 2024.12.11
- Support adding scenes by yourself in the scene list
- If there is no worker, local rendering will be automatically used
V0.2 2024.12.20 Important version
- The manager data will not be saved in the blend file, and the manager content of each scene will be consistent to avoid abnormal data status
- Added task end information broadcast
- Stop the server will also cancel the online task
- Set the image rendering block to 2 (4 tiles) by default
- Change the CPU and GPU both render to default false
- Fixed the bug that the split of animation rendering defaults to 1
- Manager optimizes the automatic recognition of blend file path
- Manager optimizes the logic of heartbeat check
- Worker optimizes the startup prompt
- Worker optimizes the json reading efficiency
- Worker optimizes the json file error exit logic
V0.21 2024.12.25 Important version
- Rewritten the worker's detection method for configuration files. The first detection will automatically generate a default configuration file. Subsequent versions of workers do not come with config.json by default.
- Rewritten the command generation for worker rendering images and deleted render_border. py file, subsequent versions of workers do not come with render_border.py
- A new tab completion function has been added to the worker setting interface
- The worker detection logic has been optimized and the startup speed of the worker has been improved
- The worker has been optimized Server connection status display
- Optimized the timeliness of worker message list feedback
- Optimized worker interface display
- Adjusted worker shortcut keys
- Fixed the bug of Cycles automatically using CPU rendering
- Fixed automatic cancellation when closing the server Task error problem
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