It's like a cloud in a jar
The Marched Ray shader is a node-based exercise in ray-marching, a way of effectively creating a render engine within an engine.
To import the shader, from within your desired project:
Click on file -> append
Navigate to RayMarching.blend
Select nodetree or material to import
Append, and enjoy
|Dev Fund Contributor
|about 1 year ago
|3.0, 3.1, 3.2, 3.3, 3.4
|Render Engine Used
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