This is Marie. She isn't exactly photo real, but I would say she is still pretty high quality. She is rigged with rigify and has a moderate amount of shape keys made for facial animation as well as the pitchipoy face rig controls. Her hair is made from poly strips/hair cards. You can see one of the images for poly counts. Her textures are 4k except for a few small things like the eyes. The materials are made for Cycles and with a metal, roughness workflow.
This is bound to the armature mostly with the mesh deformer so you probably wouldn't be able to convert this to other programs or formats easily. I have however included an older version of the head and body that do have weights painted into poly groups for armature deformation.
*If the above gif doesn't look right, try clicking on it to see it in fullscreen. No mater how I save this gif it doesn't seem to want to play right on this site.
What you get:
-Rigged character model including underwear and outerwear outfit.
-Walk cycle animation file that was used to create the above GIF.
-Pose file that contains poses used in the above renders.
-Older version of head and body with deform weights painted into poly groups.