Geo-Buildings

by AntonKe in Modifier Setups


Geo-Buildings

A procedural building generator based on blender geometry nodes. The generator allows you to create buildings with randomized assets in a few clicks, also ability to customize and specify the exact placement of assets, to choose the building material from the material library, to edit or even add your own asset collections and materials.

The starting cube is equipped with all materials and geometry nodes, from which you can shape any building you would like. The renders are compatible with both EEVEE and Cycles engines. The scene is set up for rendering.

Features:

Procedural buildings with flat or tiled roofs,
various windows/ doors/ balconies, roof and wall props:

Nighttime renders for Cycles and EEVEE:

Modeled and textured interiors in any building:


Introduction:


GeoBuildings version v1.4. Changelog:
  • Interior lights work with both Cycles and EEVEE render engines.
  • Added controls for percentage of lit up rooms.
  • More accurate windows and balconies percentage controls.
GeoBuildings version v1.3. Changelog:
  • Added fully textured interior rooms
  • Added window curtains, blinds, plants.
  • Added interior lights for nighttime scenes
    (rendered in Cycles)
GeoBuildings version v1.2. Changelog:
  • Improved asset randomization
  • Added tiled roof and rain gutter
  • Added main controls manual .pdf
  • Textures have a real world scale
  • Minor fixes and improvements
GeoBuildings version v1.1. Changelog:
  • GeoBuildings updated for Blender 4.0, 4.2 and above.
  • Improved performance and model stability
  • Fixed out of bounds glitches, boolean failure chances
  • Additional controls for adding roof edge and interior walls.
Legacy version 1.0 is accessible for older blender versions.



$10.50

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Details
Sales 50+
Dev Fund Contributor
Published almost 2 years ago
Software Version 4.3, 4.2, 4.1, 4.0
Render Engine Used Cycles, Eevee
License Creative Commons