Faceit : Facial Expressions And Performance Capture

by FBra in Addons


Item Rating

This item has an average rating of 5 from 64 ratings by the community.

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  • Joohee Park
    11 months ago

    Love this addon. Just one question, I found that faceit doesn't support the new hair system in blender 3.5. Specifically, I cannot add curves object to facial hairs in the setup. Is there going to be an update to support hair curves? or Should I change curve objects into particle system?

    Thank you

    • Fynn Braren

      10 months ago

      Hi there, thanks for the rating! It shouldn't be a problem to support curves, but I haven't tested this yet. Please reach out through one of these channels for questions, feature requests etc. https://faceit-doc.readthedocs.io/en/latest/support/

  • Seth Wilson
    about 1 year ago

    Saving me like a million hours hours of labor. This is awesome!

    • Fynn Braren

      11 months ago

      Many thanks for the rating, Seth!

  • papasmurf7777
    about 1 year ago

    Awesome addon, a must if you're rigging your Characters, I had some questions and the support was fast

    • Fynn Braren

      11 months ago

      Thanks for the rating, Papa Smurf! :)

  • Maarten
    over 1 year ago

    This add on is amazing. After installing and not knowing a thing about the add on I pressed some buttons by gut feeling at first and got mocap working together with Hallway Tile. Which works great on Windows. Now I did a deep dive into the add on documentation and that's very helpful and well constructed too. Really wanting to help.

    But not only is it working like charm, the real quality is in all the little details which are worked out so well in this add on. You can really tell that the creator thought of creating a nice workflow. From having a non destructive set of stages to showing the right buttons at the right time. He obviously put a lot of energy into making us having a great user experience and let us focus on the creative part, while still giving all options. Also I love creators like this who are truy enthousiastic about what they make and keep wanting to innovate and improve things. Which you can sense when looking on the FaceIt discord channel too.

    Very glad I've bought this one! Thanks for all the hard work!

    • Fynn Braren

      over 1 year ago

      Thank you so much for the lovely review! :)

  • Achil
    over 1 year ago

    amazing addon
    great job!!!

    • Fynn Braren

      over 1 year ago

      Thank you! :)

  • ravalec benjamin
    over 1 year ago

    Bought this saturday, i asked two questions , Fynn has already replied, very clearly.
    And in two hours time i have a character (bought on artstation with a rig already ) exported in unreal 5 with my shape keys. I did not explored everything yet but this is truly a very good experience! The documentation is clear and simple. thanks!

    • Fynn Braren

      over 1 year ago

      Hey benjamin, thanks for the lovely rating! :)

  • volt
    over 1 year ago

    Very well done addon and very good follow-up of Fynn !
    well done

    • Fynn Braren

      over 1 year ago

      Thanks for the rating! I'm happy to hear that.

  • ko heung sun
    over 1 year ago

    Can you please support for Galaxy smartphones using ar core?

    • Fynn Braren

      over 1 year ago

      Hey, currently there are no android apps that match the level of quality in the ARKit, but you can use the meow face app together with a user made tool, called morec. Please reach out over one of the channels here: https://faceit-doc.readthedocs.io/en/latest/support/

  • Lila
    almost 2 years ago

    It's nice to have access to all the ARKit expressions automatically and be able to bake them to shape keys quickly. I'd love if there were built in viseme expressions as well, but I can use the ARKit ones to build my own so it's not a big deal.

    Drawbacks so far:
    * The FAQ mentions compatibility with Autor-Rig Pro but I can't find where the option is to use my existing ARP face rig.
    * None of the landmarks have names so it's unclear which one is supposed to go where once you've begun moving them around.
    * Top and bottom lips weighted together (ex: jaw open emote pulls down the top lip as well and no amount of adjusting the landmarks stops this)
    * The blink expressions don't close the eyes well for my model (ex: eyeball sticking through eyelid, not closing fully, eyelashes flying away from the eyelid) no matter how much tweaking of the landmarks I do. This is not a problem with my ARP face rig after fine tuning weight painting.

    • Fynn Braren

      almost 2 years ago

      Hi there, thanks for the rating. I'd like to address the issues you were having and offer my help in fixing them.
      1. 'Compatibility' with Auto Rig Pro basically means that both Armatures (Faceit and ARP) and Add-ons for that matter, can be used side-by-side. It does not mean that the ARP face rig can be used to generate expressions.
      2. Yes, placing the landmarks is a delicate step. I'd highly recommend to look at the reference in the documentation, first.
      3. If your lips stick together, then this is most probably an issue in your geometry and not in Faceit. If you'd reach out, I'm sure we will solve this.
      4. Again, please reach out over discord or here at blendermarket. If rigging and weight painting fails, you can still use the non-destructive sculpting feature to achieve some perfect blinks.

  • Sam Goldwater
    almost 2 years ago

    I've been a regular Faceit user for six months and I can safely say this is easily in the top 5 most stable, feature rich, best supported extensions to Blender's functionality anywhere on the internet. Thank you, Fynn for this brilliant tool!

    • Fynn Braren

      almost 2 years ago

      Hey Sam, thank you so much! It has been a pleasure to see your ever improving work over the last few months. :)

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Sales 6100+
Customer Ratings 64
Average Rating
Dev Fund Contributor
Published almost 4 years ago
Blender Version 4.1, 4.0, 3.6, 3.3
License GPL
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