Entangled - Rope Rigging

by Mr. The Rich in Modifier Setups


Finally, a dynamic solution for complex rope systems! I was tired of fiddling with curves and modifiers every time I needed to string ropes around. And making them dynamically responsive with hook modifiers was a hassle. No more!

Now easier than ever
With Entangled, making a complex dynamic system is a blast. Just specify two objects or empties to hang the rope in between. You want a block? Just select the right one, and the correct configuration of ropes is automatically selected. There is even a whole set of knots, bundles, and hitches available to tie your rope down to anything you want. I've tried my best to make the geonodes as versatile as possible, so it can be used in the most complex situations. 

Get started

  1. Link or append the "Entanglement" node group to your project from Entangled.blend
  2. Create a cube object and select "Entanglementas a Geometry Nodes modifier
  3. Create two or three Empty objects and pick them as Attachpoints
  4. Configure to your liking

Current features

  • String ropes across two objects
  • Connection to a third hitch point
  • Adjust the block distance from connection point
  • Create your own custom blocks 
  • Wind-swinging animation
  • Global gravity is independent of object orientation
  • Adjustable rope thickness
  • Specify an edge to bend around

This Geonodes grows with Blender
There are many more features I'd like to add, most of which are currently very hard to do due to limitations in the Geometry Nodes system. As such, I will continue to improve the Goenodes as new features roll out. Of course, you only pay once. Some of these features include:

  • Collision testing, making string ropes go around corners (rudimentary version currently available)
  • Connecting directly to bones, as armatures aren't supported yet
  • Using Gizmo's as an alternative or in addition to object origins (as a local offset)
  • Weight and tension change the shape of the rope when something is hanging on it.
  • Catenary curve instead of the incorrect but more performant quadratic Bezier the geonodes uses now

Feedback wanted
Your ideas are very welcome! If you have wishes or solutions to make this even more awesome, be sure to let me know, and I can see if it's doable! (Use the "Ask a Question" button on the right, or put it in a review.)

Sales 10+
Published 2 months ago
Blender Version 4.2, 4.1
License Royalty Free
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