Edge Wear - Masking Collection

by Johnson Martin in Materials, Shaders, Textures

Is this shader hard to use?

No way! All the settings are displayed on one small group node, making it easy for beginners, and flexible for professionals.

Does this shader require UV mapping?

No. This shader is 100% procedural, meaning no texture mapping is necessary.

Does this shader work with low poly meshes?

No. This shader is meant for meshes with a medium to high poly meshes. for use with low poly models, please consider baking textures fro ma high poly mesh.