Add dynamic wear to any object.
Add wear to any object using this dynamic and procedural pass-through Cycles shader without the need for baking or UV mapping.
- 100% procedural and dynamic.
- No UV mapping required.
- Works on any high to mid poly mesh.
- Outputs mask and shader for quick shading.
- One easy to use group node with all the settings you need.
BMW model by: Mike Pan Tank Model by: Moran Goldstein
Pirate model by: Ben Dansie Camera Model by: Mark T