Add dynamic wear to any object.
Add wear to any object using this dynamic and procedural pass-through Cycles and Eevee shader without the need for baking or UV mapping.
- 100% procedural and dynamic.
- Design for Cycles, with basic support for Eevee.
- No UV mapping required.
- Works on any object with any mesh density.
- Outputs basic color and mask for quick shading.
- Support for custom textures to change the look and feel of edges.
- One easy to use group node with all the settings you need.
Car by Karol Miklas is licensed under Creative Commons Attribution.
Tank Model by Moran Goldstein.
|Dev Fund Contributor|
|Published||about 7 years ago|
|Blender Version||2.7x, 2.77, 2.78, 2.79, 2.8, 2.81, 2.82, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6|
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