City Lights

by NM-8 in Surfacing

All textures are packed into the blend file and can be unpacked from there, for inspection and modification.
You can append them into your scene via file/append.


  • "vector"
     the proportions of the room

  • "depth" how deep the rooms are

  • "gapwidth" 
    how much does the wall cover

  • "edge radius"  how wide the edges of the model map walls, this helps to avoid       windows at the edge. (cycles only)

  • "tint/floor/wall/glass"
    coloring the interiour and windowglass

  • "light strength" emission strength of the rooms

  • "light bias" 
    how many rooms have lights on


Use the "random cell rgb" to add further variation.  Use as input for a second citylight nodegroup, with the same proportions, to get colorvariance over the rooms.
Sales 70+
Dev Fund Contributor
Published about 2 years ago
Blender Version 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6
License Royalty Free
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