City Lights

by NM-8 in Surfacing



All textures are packed into the blend file and can be unpacked from there, for inspection and modification.
You can append them into your scene via file/append.



SETTINGS:


  • "vector"
     the proportions of the room








  • "depth" how deep the rooms are








  • "gapwidth" 
    how much does the wall cover




  • "edge radius"  how wide the edges of the model map walls, this helps to avoid       windows at the edge. (cycles only)




  • "tint/floor/wall/glass"
    coloring the interiour and windowglass





  • "light strength" emission strength of the rooms




  • "light bias" 
    how many rooms have lights on






OUTPUT:

Use the "random cell rgb" to add further variation.  Use as input for a second citylight nodegroup, with the same proportions, to get colorvariance over the rooms.
Sales 80+
Dev Fund Contributor
Published over 2 years ago
Blender Version 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82, 2.81, 2.8
License Royalty Free
Have questions before purchasing?

Contact the Creator with your questions right now.

Login to Message