City Lights
All textures are packed into the blend file and can be unpacked from there, for inspection and modification.
You can append them into your scene via file/append.
SETTINGS:
-
"vector" the proportions of the room -
"depth" how deep the rooms are
-
"gapwidth" how much does the wall cover
- "edge radius" how wide the edges of the model map walls, this helps to avoid windows at the edge. (cycles only)
-
"tint/floor/wall/glass" coloring the interiour and windowglass
- "light strength" emission strength of the rooms
-
"light bias" how many rooms have lights on
OUTPUT:
Use the "random cell rgb" to add further variation. Use as input for a second citylight nodegroup, with the same proportions, to get colorvariance over the rooms.
Sales | 70+ |
Dev Fund Contributor | |
Published | over 2 years ago |
Blender Version | 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82, 2.81, 2.8 |
License | Royalty Free |
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