City Lights

by NM-8 in Surfacing


 SWIFT ARCHITECTURAL DEPTH

 


This shader projects detailed interiour into your city buildings. Reduced to a few parameters, this shadergroup allows for quick setup. 

heres a runthrough all adjustments:



  • vector: the proportions of the rooms (along local x,y,z)

  • depth: how deep are the rooms
  • out wall: color of the wall
  • gapwidths: how much does the wall cover
  • edge radius: (cycles only) how wide the edges of the model map walls, this helps to avoid windows at the edge.
  • tint/floor/wall/glass: coloring the interiour and windowglass
  • light strength: emission strength of the rooms
  • light bias: how many rooms have lights on



This product includes  sample blend file with the shader. 
You will see two shader setups: one for a single building, and one which already makes variations over objects and object elements to assign it to several buildings at once.



a "random cell rgb" is available as output to add further variation. this can also be used as input for a second citylight nodegroup, which has the same proportions, to get colorvariance over the rooms:




Have a look at my other items including:

  
  
  



About the Creator: 

I am a 3D artist in the advertising & television industry for 25 years.
While working on projects and teaching animation at design college since 1998, i studied physics at the university of Vienna. That equipped me with a solid toolset of math to use in 3D workflows.

I started programming Blender add-ons and noding vector operations into shaders around 2012.

I love how Blender and Cycles offer a lot of opportunities to speed up rendering and fake depth into surfaces in many ways.
Sales 80+
Dev Fund Contributor
Published over 2 years ago
Blender Version 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82, 2.81, 2.8
License Royalty Free
Have questions before purchasing?

Contact the Creator with your questions right now.

Login to Message