Blenderverse Comic Asset Pack

by Nate Levine in Surfacing


What settings are used in the product renders?
  • The render engine being used is Blender EEVEE.
  • Properties → Render Properties → Color Management → View Transform is set to Standard instead of Filmic.
  • World lighting is disabled in the viewport by going to Viewport Shading, unchecking Scene World, and setting Lighting Strength to 0.
  • World lighting is disabled in renders by going to the Shader Editor and changing the Scene from Object to World. In the Background node Strength is set to 0.
What render engine does this product work with?

This product is built to work with the Blender EEVEE render engine, and reacts to real-time lighting. This product also works with Blender Cycles, but does not react to real-time lighting changes.

How can I refund my purchase of this product?

This products refund policy is consistent with the online marketplace from which you have purchased the product from. Please read your online marketplace of choice’s refund policy carefully before purchasing this product.

How can I install the updated version of this product?

Download the newest version of the product, remove your old version from Blender, and replace it with the new version in the same file directory.

What Blender versions does this product work with?

This product works with Blender versions 4.0x, 3.6x, 3.5x, and 3.4x.

Can I use this product’s assets in my own projects?

You can! As long as your project utilizes this product in a transformative manner (i.e. creates value from it in a new or unexpected way), you are free to use it as you see fit. What you are not allowed to do is resell, redistribute, or repackage this product without explicit permission from me. You are also not allowed to use the included demo scenes as part of a logo, watermark, or trademark.