Big Rock Pillars - Game Asset
This is a mini pack of 5 large rock assets meant to be used as game props inside game engines like UE4 or Unity .
Formats provided : Blender project file , FBX and OBJ exported mesh files .
There main use is as background pieces .
Every rock has its own separated unique set of textures , 3 textures per rock : Base color and Normal -as tow separated textures - and Roughness , Metallic and AO as a single texture using channel packing . Texture format : PNG .
Channel packing order is : R = AO , G= Roughness , B = Metallic .
Keep in mind that the more you scale up something like this the more low rez it will look , even with 4 k textures on it .
Keep in mind you will need to do LOD for them to optimize there use , even more if you want to scale dawn and duplicate them to create a more diverse rock structure . UE4 at least makes that very easy with automatic LOD creation . Also do not forget that you should combine/merge any rock structure you create from multiple duplicate of these rock inside your game engine to be a single piece , that will optimize draw call numbers .
They will also work in any 3d rendering program that supports the workflow of pbr metallic roughness textures and has a function for splitting rgb channels .
For any other texture format plz contact me .
Dev Fund Contributor | |
Published | almost 4 years ago |
Blender Version | 2.9 |
License | Royalty Free |
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