Bake Key Frames To Shape Keys

by Andrej scripts in Addons


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This item has an average rating of 5 from 5 ratings by the community.

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  • DjamelEddine
    5 months ago

    Exactly what i was looking for

  • merermero
    8 months ago

    Amazing. it makes my work flow short a lot. thank you. I love you for making this addon. such a great great great addon. I didn't find any errors while using this. simple and best.

    I wish you would make another addon for "convert geometry node mesh into shakekey"
    anyway, thank you!

    • Andrej

      8 months ago

      Hi! Thank you!
      Can you please contact me and explain idea for "convert geometry node mesh into shakekey"?

  • zhangnan
    12 months ago

    It helped me a lot when I exported the completed armature animation to Unity, because some armature animations with constraints would have various problems when they were exported into Unity, but ShapeKey not. Sometimes the object would be offset after the conversion, I haven’t figured out the reason yet, but in any case, this plug-in is very useful and great. I hope the author can continue to maintain and update it!

    • Andrej

      12 months ago

      Hello! Can you contact me on the offset matter with some example how to reproduce? We can try to solve it.

  • Jay
    over 1 year ago

    This is really cool! Shapekeys getting triggered on timeline with "Relative" option turned on is a blessing in disguise! I tested it out with having shapekeys on object getting triggered on timeline and it replaces them with new set of shapekeys all over. Works wonderfully!

    Thank you Andrej, for quick help and support with the addon!!!

  • Steffen
    over 1 year ago

    Love this Item. I will see what use it is but functionally, it is very interesting. My suggestion, be able to determine the nummber of shapekeys per nummber of keyframes(as of now it is 1:1?). This would be interesting. Thank you for the project.

    • Andrej

      over 1 year ago

      Thank you for feedback.
      It seems that can be achieved just by scaling keyframes on the timeline before baking them to shape keys - just select keyframes, set current frame to your first frame, then S X 2 and then bake, that way you'll have 2 shape keys per each keyframe.
      (feel free to contact me to give more details)

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Sales 80+
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Published over 1 year ago
Blender Version 4.2, 4.1, 4.0, 3.6, 3.5
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