- Open up the AssemblMe UI panel from the 3D viewport by pressing the 'N' key and selecting the 'AssemblMe' tab on the far right.
- Choose the object group you wish to animate in the 'Animations' dropdown, or create a new group by selecting target objects and clicking 'From Selection'.
- Adjust the animation by selecting a preset or customizing your own parameters in the 'Settings' dropdown.
- Click 'Create Build Animation'
- To edit your animation, simply adjust the settings and click 'Update Build Animation'
- To start from scratch, click 'Start Over' (this will clear ALL animation data from objects affected by the 'Create Build Animation' button)
- Manage your own custom presets in the 'Preset Manager' dropdown menu.
- You can download AssemblMe from your account dashboard on the Blender Market, assuming you’ve already purchased it.
- The easiest way to install AssemblMe is to do so directly from Blender. You can do this by going to Edit > Preferences > Add-ons > Install. This will open a File Browser in Blender, allowing to you navigate to and select the .zip file you downloaded. Press 'Install Addon'.
- If your browser auto-extracted the downloaded .zip file then you will need to re-compress AssemblMe folder before installing.
- Once installed, Blender should automatically filter the addons list to show only AssemblMe. You can then enable the add-on by clicking the checkbox on the upper right of the add-on panel.
- Preset – Choose a preset to adjust all settings automatically for a specific look
- Start – First frame of the (dis)assembly animation
- Step – Number of frames to skip forward between each object selection
- Velocity – Speed of individual object layers
- 2 ^ (10 - Velocity) = duration of the animation (in frames) for each object selection layer
- Location X/Y/Z – Offset object locations by these X, Y, and Z values during the animation
- Location Interpolation Mode – Interpolation mode for the object location animation
- Location Random – Randomize the object location offset
- Rotation X/Y/Z – Offset object rotations by these X, Y, and Z values during the animation
- Rotation Interpolation Mode – Interpolation mode for the object rotation animation
- Rotation Random – Strength of speckle effect in material's reflection (controls amount of noise in reflection map)
- Layer Orientation X/Y – Orientation of the bounding box that selects objects for each layer in the animation
- Click the grey "eye" button to visualize the object selection layer as you tweak the settings.
- Layer Orientation Random – Randomize the orientation of the bounding box that selects objects for each frame
- Layer Height – Height of the bounding box that selects objects for each layer in the animation
- Build Type – Choose whether to assemble or disassemble the objects (reverses the animation)
- Assemble from other direction – Invert the animation so the objects start (dis)assembling from the other side (top to bottom vs. bottom to top, left to right vs. right to left)
- Skip Empty Selections – Skip frames where no objects were included in the current frame's bounding box
- Use Global Orientation – Use global orientation for creating animation (local orientation if disabled)
- Ignore Non-Mesh Objects – Non-mesh objects will be excluded from the animation
- Visualizer Scale – Scale of layer orientation visualizer
- Visualizer Resolution – Resolution of layer orientation visualizer
- Create New Preset – If you've made an animation with settings you want to save for later, you have the option to create a custom preset by typing the name of the preset here, and clicking "Create".
- Remove Preset – If you want to remove a preset from AssemblMe, you have the option to select it in the dropdown menu and press "Remove".
- Restoring Removed Preset – Follow these steps to restore a removed preset:
- Navigate to the AssemblMe presets folder in your Blender scripts directory (e.g. ~/Library/Application Support/Blender/2.78c/scripts/presets/assemblme)
- From this directory, navigate to the 'backups' folder
- Select and copy the preset files you would like to restore
- Paste the copied preset files into the parent directory '...scripts/presets/assemblme'