Advanced Gold Shader V1.2

by Jim Morren in Materials, Shaders, Textures

Why Should You Buy?

Don't want to go through all the fuss of creating a realistic looking gold shader? Don't want to waste time adding and mixing nodes? Sick and tired of trying to achieve realistic results? Than this is Perfect for YOU!

Features

  • Easy to use
  • Fast
  • Free updates/bug fixes
  • Replicating any type of gold is a piece-of-cake
  • Realistic results
  • Custom color override
  • Dirt Map compatible
  • AO Map compatible
  • 'Dirty Vertex Color' compatible*
  • Dirty Vertex Color threshold/thickness controller
  • Ready to render file included

This Great Gold Shader gives you total control

  • Control over both the Primary and Secondary Roughness
  • Control over the Generated Bump map (No UV's Needed)
  • Control over the Oiliness: Strength, Size, Seed and Specular Roughness [Interference]
  • Control over the Dirty Vertex Color Threshold to get the Perfect Dirt or Decay
  • Custom Color Override to give the the flexibility to use your own colors

What can I use this for? This Shader is perfect for any Gold Model:

  • Statues
  • Rings
  • Coins
  • Decoration
  • Mythical Objects
  • Watches
  • Door Knobs
  • Painting Frames

And More...

 

Upcoming changes:

[none at this time]

Recent changes:

  • New 'Roughness Type' Slider
  • New Generated Procedural Bump
  • Improved Color
  • Less Noise

* The Dirty Vertex Color has to be called 'Dirt Map' instead of 'Col' in the 'object data' tab for this to work.