Abs Plastic Lego Materials 3.0 (Cycles + Eevee!)

by Bricks Brought to Life in Surfacing


Instructions:

  • To import the ABS Plastic Materials into your project, open up Material settings in the Properties window and click 'Import ABS Plastic Materials'.
  • Control the amount of subsurface scattering, reflection, fingerprints/dust/scratches, and more for all ABS Plastic materials using the sliders found in the Material > ABS Plastic Materials tab.
  • Adjust ABS Plastic Materials from the material properties window (see node documentation below)
  • NOTE: The ABS Plastic Material nomenclature is based on the 'Common Names' outlined here from the official LEGO color palette.


Installation:

  • You can download ABS Plastic Materials from your account dashboard on the Blender Market, assuming you’ve already purchased it.
  • The easiest way to install ABS Plastic Materials is to do so directly from Blender. You can do this by going to Edit > Preferences > Add-ons > Install. This will open a File Browser in Blender, allowing to you navigate to and select the .zip file you downloaded. Press 'Install Addon'.
  • If your browser auto-extracted the downloaded .zip file then you will need to re-compress ABS Plastic Materials folder before installing.
  • Once installed, Blender should automatically filter the addons list to show only ABS Plastic Materials. You can then enable the add-on by clicking the checkbox on the upper right of the add-on panel.


'ABS Dialectric' Node:

  • Diffuse Color Color of the diffuse material
  • Boost Value Boosts the value of the diffuse color value above (allowing for bright, highly saturated colors)
  • Random – Randomness of the ABS Dialectric material color
  • Rough 1 – Roughness value for the reflection
  • Rough 2 – Additional roughness value for the reflection
  • Rough Mix – Amount to mix 'Rough 2' with 'Rough 1'
  • Metallic – Mix between dielectric (diffuse and specular with possible transparency) and metallic (fully specular with complex Fresnel).
  • Speckle – Strength of speckle effect in material's reflection (controls amount of noise in reflection map)
  • Fingerprints – Amount of fingerprints and dust to add to the material (be sure your model is UV unwrapped so these details show up!)
  • SSS Color – The color of the Subsurface Scattering effect
  • SSS Amount – Strength of the Subsurface Scattering effect
  • Vector – The 'Texture Scale' node must be linked to this input for the fingerprints, dust, and other details to show up


'ABS Transparent' Node:

  • Color Color of the transparent material
  • Boost Value Boosts the value of the color value above (allowing for bright, highly saturated colors)
  • Random – Randomness of the ABS Transparent material color
  • Rough 1 – Roughness value for the reflection
  • Rough 2 – Additional roughness value for the reflection
  • Rough Mix – Amount to mix 'Rough 2' with 'Rough 1'
  • Reflection – Reflectivity of the plastic material
  • Fingerprints – Amount of fingerprints and dust to add to the material (be sure your model is UV unwrapped so these details show up!)
  • Absorption – Amount of light absorbed by the material (deepens the color)
  • Vector – The 'Texture Scale' node must be linked to this input for the fingerprints, dust, and other details to show up


'ABS Bump' Node:

  • Noise – Controls amount of noise in displacement map for added surface roughness
  • Waves Controls amount of waviness in displacement map for uneven surfaces
  • Scratches – Controls amount of procedural scratches in displacement map
  • Fingerprints – Raises fingerprint and dust details from the surface
  • Vector – The 'Texture Scale' node must be linked to this input for the node to affect the surface of your object(s)


'ABS Uniform Scale' Node:

  • Scale Scale of the UV map (inversely affects scale of fingerprints, dust, scratches, and other details on your UV-unwrapped objects)
  • Vector – A UV map node must be linked to this input for the fingerprints, dust, scratches, and other details to show up


'ABS Translate' Node:

  • X/Y/Z Mapping location of the UV texture, randomized per-object by the 'Object Info' node
  • Vector – A UV map node must be linked to this input for the fingerprints, dust, scratches, and other details to show up
Sales 500+
Customer Ratings 6
Average Rating
Dev Fund Contributor
Published about 7 years ago
Blender Version 2.79, 2.83, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.0
License GPL
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