Automated 7-Segment Display Shader For Cycles And Eevee

by Abdou Bouam in Surfacing


How to use?

  1. Add a plane, make sure it has a UV map.
  2. Append/link the 7-segment material from the Blender file you have downloaded
  3. Adjust the parameters.

Parameter overview:

Outputs:

  • Shader: It has the whole material set up.
  • Mask: Outputs a B&W mask of all the segments.
  • Emit: Outputs a B&W mask of the lit segments.

Inputs:

  • Emission color: This is the main color of the digits displayed
  • Background color: The color of the surface that isn't part of the segments
  • Segment color: the color of the unlit segments
  • Number to display: Set the number you want to display here. Use keyframes if you want it animated
  • Whole number places: How many whole number digits to display
  • Decimal places: How many decimal number digits to display
  • Emission Strength: The strength of the emission
  • Skew: Sets the inclination of the digit(s). A positive value inclines it to the right, a negative one inclines it to the left.
  • Surface roughness: Set the roughness (or glossiness) of the surface. Similar to the roughness of a Principled BSDF node.
  • Bump strength: Applies a bump map to the segment, to make them "carved".
  • Segment Smoothness: Makes the the segments look sharp or smooth. A value of 0 makes it perfectly sharp, while values closer to 1 makes it smoother.

Sales 80+
Customer Ratings 1
Average Rating
Dev Fund Contributor
Published over 5 years ago
Blender Version 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82, 2.81, 2.8, 2.79
License Royalty Free
Have questions before purchasing?

Contact the Creator with your questions right now.

Login to Message