Zombie Hand

by HuyKhoi2407 in Models



Cut Off Zombie Hand

  • Model's scale: 20 cm in length.
  • Already basic rigged and has animations like the preview video.
  • 1 UDIM non-overlapping UV mapping.
  • Texture maps resolution: 4096x4096 (include Substance Painter file for exporting other resolutions and modifying detail).
  • Adjustable skin color tone.
  • Polycount: 14535 poly quad mesh (Zbrush file attached).
  • Suitable for both raytracing render and real-time render.
  • The demo animation video render by Eevee realtime render engine and images rendered by Cycles raytracing render engine (Blender 3.2).
  • If my product not as good as you expected, please send me a message for feedback so I can give you a warranty and improve the quality of the store.


Dev Fund Contributor
Published 1 day ago
Blender Version 4.2, 4.1, 4.0, 3.6
Misc Data Uvs-Unwrapped, Rigged, Animated, Low-High-Resolution, Normal-Mapped, Textured
License Royalty Free
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