Zcloth
Installation:
- Download the "zcloth-[version].zip" file.
- Open Blender.
- Go to Edit -> Preferences.
- In the "Get Extensions" tab press on the "Extensions Settings" arrow next to the "Repositories" dropdown and press on "Install from disk".
- Locate the .zip file and press "Install from disk".
- Wait until it registers.
- Restart Blender.
Documentation:
Tools:
-
Cloth (Geometry Nodes): Its primary function is to create non-destructive cloth simulation by letting you play with the density of your mesh at any moment.It also gives you the possibility to use any object of your scene as a pin for your simulation. The pin acts in a different way as the default one.> Subdivision Level: Split the faces of the mesh into smaller faces, giving it a smooth appearance.> Create Pin Group: Creates an empty Vertex group named "pin" on the selected mesh.The pin group is used in the Output attributes of the Geometry Nodes by default.> Pin Object: Use the selected object as a pin. An object can't pin itself.> Pin Influence: How much does the pin object influence the cloth.
-
Fuzz (Geometry Nodes): Creates fuzz on the mesh.> Resolution: Resolution of the curves used to generate the fuzz. To use noise on the fuzz it is recommended to set the Resolution to at least 32.> Density: Density of fuzz.> Density Multiplier: Multiply the density of fuzz.> Scale: General scale of the fuzz.> Scale Random Min: Scale of the smallest strand of fuzz.> Scale Random Max: Scale of the biggest strand of fuzz.> Rotation Random: Amount of random rotation for each strand of fuzz.> Seed: Seed of the distribution of fuzz on the mesh.> Noise Scale: General scale of the noise.> Noise Detail: Number of noise octaves. Higher values give more detailed noise but increase render time.> Noise Distortion: Amount of distortion.> Noise Seed: Seed of the noise.> Curve Resolution: Number of points for each loop forming a strand of fuzz.> Curves Radius: Distance of the points from the origin.
Discover more products like this
cloth 3D Clothes bake physics cloth simulation simulation geometrynodes