World Blender - Advanced Landscape Generator (Blender 3.4)
Created by artist for artists, the World Blender is a collection of geometry nodes and material nodes that allow you to quickly and procedurally generate all kinds of massive and high detail landscapes, from scratch, right inside of Blender. While designing World Blender, I took into consideration how we, as artists, generally don't like dealing with all the technical stuff of procedural modelling, so I made the node as easy to use as possible.
Just link the nodes to your project file and start shaping your world!
Requires Blender 3.4 or later and at least 16 Gb of memory for high res landscape.
PDF documentation about the nodes is included in the download.
Note: The Simulation nodes are heavy tasks so you may experience temporary freezes while the simulation is running.
The content of the World Blender
Procedural rock generation
World Blender is a fully procedural landscape generator, at any given time, you can go back and change your node set up to regenerate a completely new landscape.
Erosion simulation
A landscape generator is not complete without an erosion engine of some kind. The World Blender comes with a robust erosion node to help you simulate the flow of water that erodes the rock into dirt.
Hydro simulation
Simulate the behavior of water that flows through your landscape, if the temperature is low, the water is frozen into snow and slide down the slope, if the temperature is high, the snow will melt into water and flow down and pool into lakes.
Fractal displacement
Combine multiple fractal textures to create all kinds of super detailed rock formations.
Custom displacement
World Blender is not just about random fractal displacement, it also comes with various tools to give you the power to precisely control the formation of your landscape, may it be sculpting, or a custom object, you can do it all.
Texturing
Combine the data channels that were created during the simulation to create high detailed texture for your worlds. You can also use these data channels to scatter objects such as trees and broken rocks.
Note: Tree assets shown in the artworks are not a part of the World Blender.
Update 2023-04-08
- Improved erosion node, added Rock Break parameter that allows you to create sharp rocks. Also added Debris loss parameter to let the debris be lost over time.
- Added a Hydro Simulation node to simulate short term water such as flowing, freezing, melting and snow sliding.
- Added Height Fog shader node to Pro version- Create a layer of volumetric fog that is denser at the ground level and falls off along the height.
- Added Cloud shader node to Pro version - Creates volumetric clouds at a selected height level and mimic the curvature of the earth
- Improved Landscape Data shader node
Choose a product version:
Sales | 10+ |
Published | 2 months ago |
Blender Version | 3.4 |
License | Royalty Free |

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