Voxel Heat Diffuse Skinning

On Sale! by meshonline in Scripts and Addons

Item Rating

This item has an average rating of 5 from 22 ratings by the community.

  • jhkjhkhk about 2 years ago

    I am very disappointed with this product. I have problems in the torso area of a character with certain motions and was hoping this product would provide a quick fix to that. Unfortunately the weight map I get from this addon isn't that much better than what I get from the Blender included function, regardless of what settings I choose. Maybe my expectations were to high since other customer‘s experiences seem to be very positive but in my particular case the addon didn't help. I will weight paint the mesh by hand and try to get a refund for this. On a positive note, the results do seem to be better than with the automatic weights function of Blender in most cases but they are far from perfect contrary to what the demo video suggests, therefore 2 stars.

    • artgolf1000@gmail.com about 2 years ago

      You said that you have problems in the torso area? It can be caused by some simple skeletons, such as motion capture skeletons, sometimes you need to add support bones to balance the vertex weights.

      The add-on is not a silver bullet in all cases, I suggest that you keep the add-on, anyway, it is a useful toolkit.

  • toomanydemons about 2 years ago

    This is easily one of the best addons ever made for Blender. I am hopeful for the future of Blender in professional 3D workflows and believe this sort of functionality should be included in the core software.

    Thanks for the great addon!

    • artgolf1000@gmail.com about 2 years ago


  • shark about 2 years ago

    I purchased this add-on with the recommendation of the developer of AUTO-RIG PRO.

    The two add-ons seem to work well together.

    It is very easy to use, so anyone can solve difficult problems easily. Thank you for your efforts.

    • artgolf1000@gmail.com about 2 years ago

      The developer of Auto-Rig Pro had helped me a lot to test 'Surface Heat Diffuse Skinning' add-on, without him, I could not release the add-on in such a short time.

  • Phil Stopford about 2 years ago

    I've been using this in combination with Auto Rig Pro set-ups and it really does make a huge improvement on the default weighting from blender. Greatly appreciated.

    • artgolf1000@gmail.com about 2 years ago


  • papasmurf7777 over 2 years ago

    Awesome addon <3
    work as described!

    • artgolf1000@gmail.com over 2 years ago

      You can select multiples meshes and skin them to the same armature now, enjoy the new feature, cheers!

  • spec24 over 2 years ago

    Outstanding! You saved me a ton of work!!

    • artgolf1000@gmail.com over 2 years ago

      I'm glad you like it.

  • biblesinger over 2 years ago

    This addon deserves six stars! It saved me from spending even more time on an extremely complicated mesh blenders default auto skinner couldn't tackle.

    • artgolf1000@gmail.com over 2 years ago

      My pleasure, thank you.

  • nateordie over 2 years ago

    I was always getting the "Bone heat weighting Failed" when trying to use a Rigify Armature. This add on fixed that issue for me. Now I can focus on animating instead of trying to fix 'non manifold geometry'. Thank you!

    • artgolf1000@gmail.com over 2 years ago


  • Warren Reed almost 3 years ago

    I am making a feature animation, with close to a hundred characters, most made in Fuse or Makehuman, with the exception of the three main characters. Fixing the weight painting on them is a headache with one character and imperfect. I just tried this out on two of them and I felt the weight of hours and hours of work fixing all of them fall right off my shoulders. I think you may have saved my life with this add on. Of all the add ons I've bought, for what I'm doing and how it's helping me, this is NUMBER ONE! thanks!!!

    • artgolf1000@gmail.com over 2 years ago

      I'm glad to hear it useful for you!

  • Panicq almost 3 years ago

    Nice addon ! The only down side for me is that unlike in maya you cannot select multiples meshes and skin them to the same armature. You are oblige to join them and then un-join them, a process that can take times with characters that have a lots of accessories :p

    • artgolf1000@gmail.com almost 3 years ago


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