Vmats 1.5.5 - Realistic Material Library For Blender Cycles And Eevee
VMATS for Cycles PDF Catalogue
VMATS Installation Guide
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CHANGELOG
VMATS 1.5.5
- Updated VSHADE 1.8.0.
VMATS 1.5
- Updated VSHADE 1.7.0.
- Now VMATS can use with ASSET MANAGER for Blender 3.0 and newer versions.
- Now you can change VMATS Panel's context/tab location other than "Scene" context/tab.
- "IOR" value added on the refractive material nodes.
- "ADVANCED OPTIONS" added.
- "Use Displacement" option added. When you check this option, VMATS uses "Real Displacement", when you uncheck, VMATS uses "Parallax Occlusion Map (POM)".
- For Eevee, when you check "Use Displacement" option, "Displace" modifier automatically added with "Height Map" of the materials.
- You can change Displacement "Distance" values of the assigned Vmats materials.
- You can change Bump "Distance" values of the assigned Vmats materials.
- You can change "Scale" values of the assigned Vmats materials.
- You can change "Scale" values of the Texture nodes which uses "Object" Texture Coordinate for assigned Vmats materials.
- You can change Mapping "Scale" values of the assigned Vmats materials.
- "Car Paint - Solid" materials flakes problem fixed.
- "Refraction" value of the "Liquid > Food > Ayran" material fixed.
- Some bugs fixed.
Choose a product version:
Sales | 100+ |
Customer Ratings | 6 |
Average Rating | |
Published | almost 2 years ago |
Blender Version | 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83 |
Render Engine Used | cycles, eevee |
License | Royalty Free |
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