Vertex Group Save / Load
What happens to existing skinning on the mesh?
Existing Armature modifiers are replaced by the new one this creates.
What if the armature has changed?
The tool saves and loads weights based on bone names. As long as the bone names haven't changed, this will work.
I cannot load weights
Make sure you select your armature then shift select your mesh
Sales | 40+ |
Customer Ratings | 5 |
Average Rating | |
Dev Fund Contributor | |
Published | almost 2 years ago |
Blender Version | 3.0, 3.1, 3.2, 3.3, 3.4 |
License | Mit |
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Tags:
save, spring23, bfcm23, json, import, rigging, rigging addon, skinning, vertex group, pipeline, vertex groups, loveblender, Export, summer23