Usync - Blender To Unreal Made Easy Pipeline
USync: The Ultimate Pipeline for Unreal Engine
USync is a powerful pipeline tool designed to streamline the process of bringing Levels, Static Meshes, Characters, Animations, and Caches into Unreal Engine. With a comprehensive suite of tools, USync enhances production speed and efficiency, eliminating tedious manual workflows.
Join DiscordLevel Sync
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Sync your level from prototype to final art, 2 click sync fast and all instanced.
Currently supports Static Mesh and Blueprints, Lights and more coming soon.
Level Prototyping
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Easy build whitebox level design with a library of assets.
Once you have a whitebox ready you can start replacing with final assets.
Static Mesh Sync
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Easy sync of static meshes with _UCX support.
Currently supports simple material and texture sync.
Character Skeleton Sync
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Easy sync of characters with skeleton.
Auto Rig pro compatible, along with other rigging addons.
Currently supports simple material and texture sync.
Character Animation Sync
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Easy sync of character animations.
Cache Sync
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Easy sync of cache from object transform animation and vertex animation.
Currently supports simple material and texture sync.
Key Features
- ✓ Seamless integration with Unreal Engine
- ✓ Batch processing of multiple asset types
- ✓ Advanced cache management system
- ✓ Large toolset for every aspect of your pipeline
- ✓ Extra workflow tools Right click menu and Pie menu
- ✓ Frequent updates and improvements
- ✓ Supports simple material graphs (complex graphs are not supported currently)
System Requirements
Unreal Engine: | Unreal Engine 5.4+ |
Blender: | Blender 4.2+ |
Support & Community
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