Ultibake
What is Ultibake?
Ultibake completely revamps Blender's baking process, inspired by Substance Painter and Marmoset Toolbag.
Features
- Multi Object Baking - Bake entire collections simultaneously.
- Profiles - Export and import your bake setups.
- Multi Texture Baking - Bake multiple textures with a single click.
- Channel Packing - Assign channels for baking masks, similar to Substance Painter.
- Decal Baking - Apply decals to your desired object's surface.
- High to Low Baking - Transfer surface details from high-detail to low-poly meshes.
- 16-bit Baking - Ideal for special cases like exporting height maps.
- Special Bakes - Bake ColorIDs, Ambient Occlusion, Curvature, Thickness, and more.
- Dynamic Suffix Generator - Automatically generate texture suffixes.
- Bake Post Processing - Apply antialiasing, denoising, sharpening, and more during baking.
- UDIMs - Automatic UDIM baking and tile resolution control.
- Finalize - Create "export-ready" formats of baked objects with one click.
Tested with the following addons:
- UltiStamp (Projection Decals)
- DecalMachine (Mesh Decals)
- Decal Master (Projection Decals)
- Trimflow (Mesh Decals)
- Sanctus Library (Mesh Decals and materials)
- Stamp It (Projection Decals)
- UVPackMaster3 (UDIMs)
Quick Start
Simple to use
Showcase
Bake Even the Most Complex Scenes (Complex PBR Materials + PBR Decals)
Bake Floating Mesh Decals (Manifold meshes must be flipped, like Suzanne)
Bake Multiple Textures for Your Objects Using Profiles
Automatic UDIM Support
Save and Load Profiles Easily
Works great with Ultistamp
Documentation
Access the add-on's documentation, including videos and detailed explanations:
Ultibake Documentation
Support
If you have any questions, issues, or suggestions, join our Discord group:
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