The Tapestry - Geometry Nodes "Actual Weave And Knit" Setup
A straightforward, easy to use and read weave-effect in Geometry Nodes.
Video demo here, here, and here.
The strands are created from the horizontal vertices of a procedural base grid, then are actually woven (rotated) over each other with some transition. There is an example machinery instanced on specific rows of the strands to illustrate the possibilities.
The file is optimized for and rendered in Eevee (Render Viewport animation). Of course, you can set up any renderer you wish.
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NOTE
-(Since it is a concept demonstration, it is kept as simple as possible.) The GeoNodes trees are kept clean for easier readability and have detailed explanations. Everything is built from the base. The point of these setups is to provide a base core of the concept, node from node, instead of contracting all into node groups with exposed settings, which makes everything harder to read and dissect.
You can embellish, refine as you wish based on the core or realize your own ideas.
-Read the text description, it has a lot of useful info !
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