The Roads Must Roll - Procedural Streets & Bridges
A new road generator that allows you to create detailed streets, bridges and intersections in minutes, not days.
Everything is procedural and based on curves. Made for Cycles.
Based on curves
150+ configurable settings at your fingertips.
One tool, many Roads
A city street, highway, bridge, traffic junction, ... the choice is yours.
14 Procedural Props
From bicycle bridges to traffic lights and road markings, we've got you covered.
Preset Intersections
A collection of pre-made intersections, so you can get started right away.
Procedural Everything
Customize every prop with ease—just head to the modifier panel to personalize your scene.
6 Cars included
Meticulously hand-modeled with performance in mind.
Night time is the right time?
Turn on the lamppost lights and car headlights with just one click.
Based on the real world
3D models based on the real world just look better.
Parking made easy
Choose from six different types of parking strips to park your cars just right.
Performance options
– Choose less resource intensive textures for your materials
– Optional low poly trees
– Optional low poly cars
– …
High quality materials
Our materials are ready to render
Animate your cars
Easily animate cars along a curve, using either your car models or ours.
Control speed, spacing, density, and direction to suit your needs.
From 1 to 10 lanes
Choose the number of lanes that fit your project:
Single deck: 1, 2, 3, 4 or 5
Double deck: 2 x 2, 2 x 3, 2 x 4 or 2 x 5
Bike Lanes
A unique feature of The Roads Must Roll! Bike paths can be on the ground or a bridge.
Create in minutes, not days
Freeing up more time for the creative aspects of your work.
We listen to you
Feel free to fill out our survey and vote for
the next features to be added to The Roads Must Roll.
All updates are free!
Check out more high-resolution samples at TheRoadsMustRoll.com
Made for Cycles
"The Roads Must Roll" currently works with Cycles only, as not all materials seem to work with EEVEE.
Current Limitations
Converting the road to a mesh or exporting to another software package
While it’s possible to convert the road into a mesh and then export it to other software, there are currently some limitations.
For more details, please see the FAQ on our website
All materials with road markings won't properly convert to a mesh. And most materials are unlikely to successfully convert to another software package.
Using 'Material Preview' mode in the viewport
Since 'Material Preview' relies on the EEVEE render engine, it’s not supported at this time.
Traffic Simulation
You can easily animate cars on each road object individually, with adjustable parameters like the density of cars, their random seed, spacing, and speed. Each road object is based on a single curve.
However, this is not a full traffic simulation, as vehicles do not interact with traffic lights, intersections, or each other. If you want to animate cars driving through an intersection, you will need to do this manually.
Currently, the wheels of the cars do not rotate when the cars are in motion.
Custom Lane Width
The lanes are currently a fixed width of 3.5 meters (11.48 feet). I'm planning to make this adjustable in the future.
Everything included:
Main Road Modifier Highlights
- 150+ adjustable settings
- Switch between a ground road and a bridge with one click
- Roads can go up inclines and down declines
- Supports 1 to 10 lanes
- Optional bike paths, both on the ground and on bridges
- Animate cars and traffic
- Turn on car headlights and street lamps with a single click
- Choose from 6 different parking lane options
- Performance options to control the level of detail
- Control road markings, including yellow stripe options
- Optional crosswalks and bike crossings
- Trees along the roadside
- Various streetlight options
- Overhead signs with customizable panels
- Roadside traffic signs
- Multiple crash barriers to choose from
- Pillars that adapt to your landscape
- Low poly cars available
- Use your own car collection
- Yellow lines option
- Green strips
- Sidewalks
- Optional: generate the white lines on the asphalt as geometry
- All materials
Procedural Assets Included
- Bike bridge based on a curve (3 different widths)
- Bike lanes/green strips/sidewalks based on a curve with optional trees
- 4 types of traffic lights with customizable lightboxes
- Crash barriers based on a curve (W-beam or concrete)
- Overhead signs (adjustable width; panels from 3 geographical regions)
- Road markings (2 types of arrows, icons, words and numbers)
- Asphalt base surface (with or without stripes)
- Zebra/bicycle crossings based on a curve
- White/yellow lines, solid or dashed, on a curve
- Individual pillars
- Overhead pillars
- Traffic signs (for the moment only round)
- Split signs
Vehicles Included
- Astopia Break I
- Astopia Coupe I
- Fiat 238
- Lada 1500
- Toyota Landcruiser FJ60
- Volvo 240
Preset Traffic Junctions Included
- 3 types of 4-way crossroads
- 2 types of 3-way crossroads
- 2 types of bridge on- and off-ramps
- 1 type of ground on- and off-ramps
- 1 giant highway interchange
What's New?
Upcoming: Version 1.31
Date to be decided
Version 1.30
16-12-2024
- The option to have wet materials with adjustable puddles and other customizable settings
- Expanded material options for all surface types
- Improved realism in materials
- New materials for damaged surfaces
- The ability to add your own textures
-
Continuous traffic flow on preset intersections (not yet a full simulation)
-
A new procedural asset for traffic: animate vehicles on an independent curve
- Numerous small menu improvements
- Performance enhancements for the fully procedural asphalt material
- Super texture resolution option
- Updated procedural assets
Version 1.22
27-09-2024
Version 1.21
22-09-2024
Resolved a minor issue where the diagonal bars on the overhead signs were disappearing.
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