The Songflower - Curl Noise Based Audioreactive Setup In Geometry Nodes

by codesignprojects in Modifier Setups


This is a Geometry Nodes based, spline displacement setup, utilizing the Curl of the noise field generated by the standard "Noise Texture" node.

In this example it is presented as an audioreactive system, but the rotation and displacement can be driven by any value or keyframe.

All in all, it not only reacts to your audio, but does it meandering trough the gentle  spatial gradient of the curl field of the trusted Noise Texture node ! 


The setup comes with labels and explanations. (2 versions available)

Video demo herehere, here and here


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NOTE

-(Since it is a concept demonstration, it is kept as simple as possible.) The GeoNodes trees are kept clean, the nodes are not contracted into node groups for easier readability and have detailed explanations. You can embellish, refine as you wish.

-(The files are working in Blender 3.6X AND ABOVE utilising the Simulation Zone feature)


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More info, examples, setups 

Published 3 months ago
Blender Version 4.0, 3.6, 3.5
License Creative Commons
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