Textures Pbr Floor Terracotta + Sbsar
Load the textures into the PBR shader. To apply the displacement, use the "displace" modifier and load the texture "displacement". To use the sbsar make sure you have installed the Xolotl Substance addon. If you need more help please send me a message.
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input png tileable terracotta dynamic unity-hd-render-pipeline 4k procedural parameters materials real-time sbsar spring24 Substance painter 3d Game textures unity seamless Exposed unreal customisable runtime PBR tile floor