Texttools
In data parameters of Text object, select which content type you want to use: Multi Text or Numerical Text or None |
Multi Text:
Index of texts list |
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Text body |
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Add / remove Text |
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Change Texts order |
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Animate Text apparition by Index |
Num Text:
Num Type : Integer, Float or Time Code |
Integer:
Padding: number and character used for non numerical: ex: ###120 ---> Pad character is '#' and number is '6' |
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Animating value of the integer text |
Float:
Number of characters after the dot |
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Animating value of the Float text |
Time Code:
Enable / Disable : Hours / Minutes / Secondes / Frames |
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Character separator |
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Custom Frame Rate |
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"Auto value" use rendering parameters and real animation frames. You can add an offset of the frames |
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If no 'auto-value', you can animate the time code with this value |
Viewport:
In the 'Animation' Panel, you retrieve all you need to animation the text contents:
Automask:
Activate Automask to selected Object |
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Mapping: Projection Axis and : select UV manipulator |
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select Mask Motif |
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: Solid or Smooth Alpha |
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: Progressiv Apparition : Progressiv Bande witdh : Change Progress Sens |
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Negativ Alpha |
Sales | 100+ |
Customer Ratings | 2 |
Average Rating | |
Published | almost 2 years ago |
Blender Version | 4.2, 4.1, 4.0, 3.5, 3.4, 3.3 |
License | GPL |
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