Tactical Led Flashlight 2

by Boyevoy_Taburet in Models

Low poly 3D model of a tactical flashlight with baked normal maps. Number of polygons: 3,582. Can be used as an environment element for the game location, but do not forget that 90 per cent of the details are not geometry, but baked normal maps, so you should not place this model in the foreground.In the file you will receive when you purchase this model, only it is present, light sources are not included in the kit. Therefore, if you open the model and decide to render it, you will get a different result than in the preview. This is done so that there is no unnecessary clutter in the file. However, if you want to achieve the same result as in the preview, it will be enough for you to place 4-6 light sources and rotate them at different angles. Also, I should mention that the lens doesn't have any baked texture. The glass material was created directly in Blender, so when transferring the model, for instance, to Unreal Engine, the lens material will need to be created within the engine.

Published about 2 months ago
Blender Version 4.1
Render Engine Used cycles
Misc Data uvs-unwrapped, manifold-mesh, normal-mapped, textured
License Royalty Free
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