Swingy Bone Physics

by Ehcya in Addons


Item Rating

This item has an average rating of 4 from 22 ratings by the community.

73%
10%
10%
5%
5%
  • mpsun5
    8 months ago

    I think it's a really good addon.
    I don't know how to import the current character with physics applied to another Blender file. I have tried various methods, but the physics does not apply when I use a different Blender file, so I am currently looking for a method.
    Are there any tutorials or video links?

    • Ehcya

      8 months ago

      Thank you for your review mpsun5, it's much appreciated!
      I assume you're referring to linking/appending, in this case you can refer to this wiki page here https://swingy-bone-physics.github.io/wiki/linking/ (the "link data" button has been moved to a bottom panel in the last update, the documentation will be updated accordingly during this week-end, it's a bit behind right now).
      If you still encounter some issues feel free to send me a message by using the "ask a question" button on the right and I'll be happy to help!

  • Sebastián Blanco
    8 months ago

    Hands down the best solution for physically simulated bones. All the others are nice and all, but there are some things that don't make them really usable for serious projects. This Addon lets you bake your simulations iregardless of the playback mode, so you can actually animate like you're supposed to, using Drop Frames, and your baked animation will come through correctly. Other addons refuse to support that functionality. To top it off, the dev is very responsive and offers excelent support. Don't think it twice. This is the addon you need.

    • Ehcya

      8 months ago

      Thank you for the 5 stars and the great review Sebastián! I'm very glad that the addon is useful for your projects!

  • thorn
    8 months ago

    Great addon. I had a issue, and developer was very responsive with extended back/forth email to completely understand, and fully correct the problem.

    • Ehcya

      8 months ago

      Your review and support are really appreciated thorn, thank you so much for your great feedback! Don't hesitate to contact me again if you need anything!

  • Joel Walden
    8 months ago

    Really helpful and intuitive way of setting up dynamic motion for automatic secondary motion & jiggling. I hope to use it for a ton of things, but mostly just as a super quick way to make hair move around. Haven't but scratched the surface on all its features and already I'm convinced it was a good investment. Thanks Ehcya!

    • Ehcya

      8 months ago

      Thanks a lot for your review Joel, I'm really glad to hear that's it has been useful for your projects!
      In case you missed it I recently published a youtube video showcasing some of the addon's features, it may give you some interesting ideas to try out! https://www.youtube.com/watch?v=9UHfSsx6Fgc

  • Jason Ferguson
    8 months ago

    I can really only repeat what others have said. I’ve tried a lot of hair solutions. I would say all of them but I happened across this. Anyway, the developer responds thoughtfully. I especially like the bone shapes. Very easy to tell what’s going on,

    • Ehcya

      8 months ago

      Thank you for the review Jason, best of luck for your projects!

  • 3D.Artist.DAZ
    9 months ago

    The Addon every Blender user dreamt of to have REAL-TIME physics!. I hope the Addon will expand to have more specific features for complex clothes such as long dresses, capes and shawls.. etc. By the way, behind this lovely Addon a very lovely developer <3 I really appreciate your wonderful support and help.

    • Ehcya

      9 months ago

      Thank you for the kind words and the 5 stars rating, it's much appreciated! I will keep improving the addon with new features, please look forward to it!

  • Pete Burges
    9 months ago

    This is one of the best solutions for secondary motion in bone chains. Much less fiddly and more reliable than spring bones or jiggle bones, and a bit more user friendly than some of the other addons. The amplitude restriction is a nice feature too. One thing that might be useful is to be able to add objects as colliders. Also I noticed that if you create a bunch of colliders on bones (e.g. a character rig), the radius and depth are global settings; it would be more useful if you could tweak the size of each collider individually. Other than that, a brilliant addon.

    • Ehcya

      9 months ago

      Thanks a lot for this great review Pete, I'm very happy to hear that the addon has been useful for your projects!
      The global radius and depth parameters came from a bug that was seemingly introduced recently, this will be fixed in an update that will release tomorrow, thank you for reporting it!

  • lovenode
    12 months ago

    AMAZING!!!! But it would be nice to have a way to disable and enable bone chains for viewport performance

    • Ehcya

      12 months ago

      Thanks a lot for the 5 stars rating mmj, I'm really glad that you're enjoying the addon! I just pushed an update to add the feature that you wanted! (For more information, check out: https://swingy-bone-physics.github.io/wiki/changelog/#version-121 )

  • Robert Green
    almost 1 year ago

    Fantastic product and the creator has been extremely helpful in answering a question I had about using the tool for an unusual use case.....it worked perfectly for my needs! Very happy with this so far.

    • Ehcya

      12 months ago

      Thank you so much Robert, happy to help! If you have more questions please let me know!

  • andreas77
    about 1 year ago

    Very easy to use, I was able to implement it in my first project after half an hour.
    The behavior of the simulation is customization, and all parameters make sense.

    I just hope there will be an update to include compatibility with Blender 4.0 (as of version 1.1 it does not seem to work with the new Blender)

    • Ehcya

      almost 1 year ago

      Thanks a lot Andreas!
      Version 1.2 with Blender 4.0 support will be released this week-end (hopefully tomorrow)!

Purchase this item to leave a review!

Sales 800+
Customer Ratings 22
Average Rating
Dev Fund Contributor
Published about 1 year ago
Blender Version 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0
License GPL
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