Hello there!

Are you creating the same node setups over and over again?
I created these Node Groups to speed up my own and hopefully your workflow.

What you get:
Blur Node: Blurs and distorts textures (especially useful if you wanna convert a diffuse/albedo map to a heightmap)

Combine Normals: The name pretty much says it all it combines two different normal maps. You also get full controll over the RGB channels to tweak it if necessary + there is a Monochrome output that you can use as a AO map.

Edges: Detects edges & indentations so they can be used to create rough edges, mix different textures together etc.


How to install:
When you need them for a project just go to Files/ Append/ Nodes Group.blend/ Material
and click on append.

In the Shader Editor you can now just press shift+A and search for there names or go to Groups.

Sales 70+
Dev Fund Contributor
Published almost 4 years ago
Blender Version 2.82
Render Engine Used Cycles
License Creative Commons
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