Submachine gun for games and AR/VR applications with 4K PBR textures.
This is an original concept I created and not any real-world product. Therefore this can be used in games without having to worry about licenses for gun manufacturers.
Cocking handle part is modeled as separate mesh piece and can be animated.
Optimised tris only mesh with 5227. Mesh normals were set properly before baking. Normal maps were baked using xNormal and MikkTspace tangent basis with cages.
Unreal Engine 4 .uasset files are included and ready to be used. These can be dropped directly to your project. This is a fully game ready model.
PBR textures are created using Metal-Rough workflow. Base Colour, Normal, Roughness, Metalness and AO maps are included. Normal maps are in both directx and OpenGL format.
Preview renders are made using Marmoset Toolbag 2 and Unreal Engine 4.
Max, OBJ, FBX, and .UASSET files also included.