Stylized Rigged Hairstyles

by arzvel in Models


Edit the models and armatures?
  • Of course you can edit the model. The mods are not applied and there are only two of them, three in some cases: The armature, the solidify (in some cases), and the subdivision (set it on level 1).
  • Also you can make any changes you need on the armature or the custom shape bones of the rig.
Extracting the haristyles/assets to another file

For this purpose, I recommend you follow the next:

DELETE both armatures:

  1. "Armature Arzvel Female Hairstyles". Located in the BODY COLLECTION
  2. "Armature Arzvel Female Face" Located in the FACE COLLECTION.

This will remove all the parented assets from the main file, and from here, you should be able to copy/paste any hairstyle you need by selecting and copying its armature and mesh.

Remember this:

  • To parent the hair armature to your own rig, just select your body model armature, go to pose mode, select the head bone, go to object mode (with your head bone selected previously on pose mode), select the hairstyle armature, click+shift your body armature, ctrl+p, pick "Bone" option. You are done!
  • Just let me know if you have problems with this.
Mesh 15 are missing from the Gallery?

The Hairstyle that has the mesh 15 is also in the file, but it is just a generic short hairstyle built for the helmets to have a limit in minimum inner space.

Load the skin textures? V3 ONLY, V4 comes with the texture already packed

The model in this picture is from the V3 model, but it works the same way...


Load the HDRI enviroment? V3 ONLY, V4 comes with the enviroment already packed

This pic was taken from another product in my store, but the process is the same for all of them.


Sales 20+
Dev Fund Contributor
Published over 2 years ago
Blender Version 3.6
Render Engine Used eevee
Misc Data uvs-unwrapped, rigged, textured
License Royalty Free
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