Stylized Explosions
BOOM
a bundle of explosion shaders
a bundle of explosion shaders
- quickly setup
- simple parameters
- easy coloring
FEATURES
![](https://d1231c29xbpffx.cloudfront.net/cache/181e01b5b4011fac6d7a94986b461bac.gif)
set the parameters like distortion, twist, bend and taper to shape your effect.
Explosions, fairy smoke, and fantastic substances profit most from these explosion shaders.
the flame shader is perfect for furious trails and even can be bend for drift smoke.
stop wasting your time with particle systems to animate clouds and use these ready made dynamic shaders, to keep your focus on the creative parts of the scene rather than technical finetuning.
![](https://d1231c29xbpffx.cloudfront.net/cache/7d6db6dad86de0d300dac7e98da15a82.png)
A simple nodesetup ensures swift setup!
![](https://d1231c29xbpffx.cloudfront.net/cache/a094b3a9515f11ba31dccdcf0c136710.gif)
quickly adjust your shaders to the exact look and feel you need.
![](https://d1231c29xbpffx.cloudfront.net/cache/9cc5e2b9a37a088f028d984fa07e1765.gif)
The flame shader comes with sparks to add some extra details.
a tornado shader may help to go super saiyan
![](https://d1231c29xbpffx.cloudfront.net/cache/02672dc656436b6943a7a7a1b9c9a159.gif)
a tornado shader may help to go super saiyan
![](https://d1231c29xbpffx.cloudfront.net/cache/02672dc656436b6943a7a7a1b9c9a159.gif)
the menu of the shader nodes are reduced
to the most important parameters ...
to the most important parameters ...
![](https://d1231c29xbpffx.cloudfront.net/cache/25d246be5f5ab35b34f57ee2587acd5d.png)
![](https://d1231c29xbpffx.cloudfront.net/cache/0843a2c10c10cd383a2b1a3d3acfcdaa.png)
![](https://d1231c29xbpffx.cloudfront.net/cache/355a3b257b473b683dd46a25aecc1c97.png)
... and all the internal nodes do the magic for you ...
![](https://d1231c29xbpffx.cloudfront.net/cache/bc440609318947c8e2b0bdb207c83105.png)
![](https://d1231c29xbpffx.cloudfront.net/cache/cc5dfb93a46a669da389e9d06f5098d3.png)
Have a look at my other items including:
About the Creator:
I am a 3D artist in the advertising & television industry for 25 years.
While working on projects and teaching animation at design college since 1998, i studied physics at the university of Vienna. That equipped me with a solid toolset of math to use in 3D workflows.
I started programming Blender add-ons and noding vector operations into shaders around 2012.
I love how Blender and Cycles offer a lot of opportunities to speed up rendering and fake depth into surfaces in many ways.
Sales | 60+ |
Customer Ratings | 2 |
Average Rating | |
Dev Fund Contributor | |
Published | about 2 years ago |
Blender Version | 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83 |
Render Engine Used | Cycles, Eevee |
License | Royalty Free |
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